Thief vs All other
Warriors have Adrenaline
Necromancers have their 2nd hp bar
Engineers have their toolbelt
Not sure what Mesmers and Guardians have…
Adrenaline is a hit-it-and-quit-it mechanic. It doesn’t really add much to the Warrior’s playstyle, nor is it a resource you need to manage like the Thief’s initiative.
mesmers have phantasms to use skills for them. So while the mesmer is off casting spells or whatever, the mesmer would also be able to have three phantasms attacking targets at the same time.
I know this is not a topic for warrior change, but since you touched the subject. Yeah cooldown on a warrior shows a really lack of imagination.
I know this is not a topic for warrior change, but since you touched the subject. Yeah cooldown on a warrior shows a really lack of imagination.
It’s not ‘lack of imagination’, it’s for balancing purposes. otherwise warriors would walk around with only shields to block incoming attack most of the time. And warriors would be the only viable ‘tank’ for dungeons, making them necessary and needed to complete any task.
I know this is not a topic for warrior change, but since you touched the subject. Yeah cooldown on a warrior shows a really lack of imagination.
It’s not ‘lack of imagination’, it’s for balancing purposes. otherwise warriors would walk around with only shields to block incoming attack most of the time. And warriors would be the only viable ‘tank’ for dungeons, making them necessary and needed to complete any task.
That depends entirely on what replaced cooldowns, actually. I don’t think GabrielD is really pining for a complete removal of the cooldown mechanic, rather a replacement with another resource that’s far more fun to use and accomplishes nearly the same thing as cooldowns — much like Rage in WoW, which was a fun resource to manage, in my opinion.
(edited by Cinder.4865)
Adrenaline is a hit-it-and-quit-it mechanic. It doesn’t really add much to the Warrior’s playstyle, nor is it a resource you need to manage like the Thief’s initiative.
Every single class’s mechanic is a resource you need to manage… lol
On a warrior, if you notice at your last traits it has benefits for reduced cooldown etc. On my warrior when wielding axes/bow adrenaline is a crucial part of my playstyle and I manage the times I can do with and without adrelaine based on my build and what I am fighting.
If you try to get more in depth with every class (except maybe ranger cause i haven’t really messed with them too much) They all have a mechanic that requires management.
Rangers would have.. swapping pets i guess :P Their mechanic is kinda bland.. but there still is one!
Warrior adrenaline is actually flexible. You have traits for more damage the more adrenaline you have, a trait for health regen based on adrenaline….amung others. Claiming adrenaline is a simple one shot shows you aren’t using the class to the fullest.
I disagree. My playstyle doesn’t require adrenaline, it’s simply another nice thing to have and use, one-dimensional as it is. If you get more out of adrenaline, great! However, that doesn’t negate my opinion and my experience with the mechanic.
Warrior adrenaline is actually flexible. You have traits for more damage the more adrenaline you have, a trait for health regen based on adrenaline….amung others. Claiming adrenaline is a simple one shot shows you aren’t using the class to the fullest.
Its more of a let it sit there or spam it skill. I hardly ever have to think about when I want to use it.
Adrenaline is a hit-it-and-quit-it mechanic. It doesn’t really add much to the Warrior’s playstyle, nor is it a resource you need to manage like the Thief’s initiative.
What? Several of the warrior adrenaline skills have the highest crits in the entire game, I’ve a warrior’s final shot deal a 23000 damage crit. You don’t have to think about when to use it because it’s useful all the time. The same may not go for the thiefs class mechanic, but it is true of most of the thiefs other skills.
(edited by Conncept.7638)
I know this is not a topic for warrior change, but since you touched the subject. Yeah cooldown on a warrior shows a really lack of imagination.
It’s not ‘lack of imagination’, it’s for balancing purposes. otherwise warriors would walk around with only shields to block incoming attack most of the time. And warriors would be the only viable ‘tank’ for dungeons, making them necessary and needed to complete any task.
That depends entirely on what replaced cooldowns, actually. I don’t think Castlemanic is really pining for a complete removal of the cooldown mechanic, rather a replacement with another resource that’s far more fun to use and accomplishes nearly the same thing as cooldowns — much like Rage in WoW, which was a fun resource to manage, in my opinion.
To clarify, Gabriel D was the one who you were vouching for.
A rage like mechanic could work, but it would definitely have to be changed with incredible care.