Thieves Guild (under water)
Fed up of having to put Basilisk Venom on when I NEVER use it.
/signed
Gnome Child [Gc]
Resident Thief
Resident Thief
Not just that.
All skills should have underwater versions.
For example, traps should look like those krait nets underwater. Invisible until someone hits them, elementals should change into underwater versions, like the fire one turning into a pillow lava elemental underwater, the water into iceberg elemental, and air into seafoam elemental, and the earth one into bedrock elemental.
And so on.