Things that only some will see

Things that only some will see

in Suggestions

Posted by: Ronah.2869

Ronah.2869

Everyone talks about the end content and even if A-Net has stated that the whole game is an end game, there are people asking for things that only high levels can enjoy without limiting this to dungeons, farming or leveling alts

My idea is this:

There are a LOT of NPCs in the game all around Tyria, both in explorable and in cities which are just “fill up” things

How about transforming 40 % of them in “traditional quest givers” ?

These NPCs will have a mark over their head similar to a “round chat bubble” meaning that “this NPC has something to say”
These “chat bubbles” will be seen ONLY by level 80 characters (one possible condition could be the storyline end completed?!)

The quests given by these NPCs will send the players in different parts of the world, some closer, some far but NEVER inside dungeons, only in explorable.

To expand this idea, some of the quests could be repeatable daily, others can be one time quests and others can have multiple levels.
Getting rewards from these quests will depend on the quest mechanic:
- If the quest requires to collect some things, this means the player needs to return to the NPC.,
- If the quest requires to kill a certain foe the reward can come from mail, but if the NPC needs something in return from it, then the player needs to return
etc.

Things that only some will see

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Posted by: Ethics.4519

Ethics.4519

So you’re trying to get people to experience all NPCs? /pass

If you’re trying to get them to experience all areas, that’s what 100% completion is for.

Also, I believe the scavenger hunt for the legendary will do what you’re suggestion, just in a much better way.

RIP in peace Robert

Things that only some will see

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Posted by: Ronah.2869

Ronah.2869

So you’re trying to get people to experience all NPCs? /pass

If you’re trying to get them to experience all areas, that’s what 100% completion is for.

Also, I believe the scavenger hunt for the legendary will do what you’re suggestion, just in a much better way.

Well, you didn’t read very good what I suggested. First of all it was only 40 % of NPC and i was referring to the NPCs that are not engaged in activities already.

Hunting legendary or dungeon armors /weapons are not an end game content for all players. Casual players are not farmers/ grinders and once the map completion is done there is no goal for them in the game other than doing random events for the so-called “fun” . World completion is the end.

Adding “traditional quests” for lvl 80s will not get in the way of legendary farmers, or dungeon runners, but it will give the casual players a reason to do more than “hunting events”.

They added similar things in GW1 with War in Kryta and Winds of Change. You could not experience those “expansions” unless you fulfilled some requirements (beating Prophesies campaign for expl.) Who were running DoA, UW, etc where not frustrated by this new content, but PvE players were happy with these new additions.

(edited by Ronah.2869)

Things that only some will see

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Posted by: Fyrebrand.4859

Fyrebrand.4859

Despite all the convenience and streamlining GW2 has, is it weird that I actually miss quests? A traditional quest log is cluttered and passé when integrated poorly, but I’m sure ArenaNet of all people could find a way to make it fresh and engaging.

It was annoying in other MMOs to have to manage a quest log, dump old quests because your list was full or because you “out-leveled” them, and fill your bags with quest items. It was also a giant waste of time to travel back across the map to “hand in” a quest.

However, quests had an upside too. It was nice to have these little short-term goals to work on, and know what rewards were coming to you. Quest descriptions often gave you little morsels of characters and lore, on a smaller and more personal scale than the main story arc could ever touch. When quests chained together, they provided a semi-guided narrative that told the story of the area and its local goings-on. Granted, the Hearts and Dynamic Events in GW2 do accomplish these things to some degree, but… I don’t know, they don’t feel quite the same to me.

Things that only some will see

in Suggestions

Posted by: Ronah.2869

Ronah.2869

It was annoying in other MMOs to have to manage a quest log, dump old quests because your list was full or because you “out-leveled” them, and fill your bags with quest items. It was also a giant waste of time to travel back across the map to “hand in” a quest.

If they follow the system used in GW1, then the quest log will never be full and the quests will never be outdated. As the game scaling works now, you will never “out-level” a quest. The rewards of these quests could vary from cash shop items to in-game unique items or even better: karma.
To make the quest log more dynamic, the quests could have a timer for completion which can vary from 1 day to 1 week. After that it disappears. In this way, it is supposed that “the NPC got help from somebody else”

All the quests will happen in the explorable.

For example, an NPC wants you to go to the wolf cave in Queensdale to get an item from the chest for him. While you are under the quest you get that item from the chest plus the other loot, while other players who don’t have the quest will get just the loot.

In this way, people who have “a reason” to go there will vary from simple explorers to chest hunters and item fetchers.

Adding these “traditional quests” only after lvl 80 will not ruin the current game mechanic because to go to a quest location will automatically put you in front of events that you need to do to advance.

I am sure that If A-Net wants to add these “traditional quests” in the game, they will do it in an innovative way so it will fit the world’s concepts.