Things you need to to implement

Things you need to to implement

in Suggestions

Posted by: Lucius.2140

Lucius.2140

1:You have done a lot of implementations but they arent enough.
Pd: this living event is better in time of realease and contend than F&F.

2: Your patchs systems is not too slow but too small for the demands of the comunity, and you need to get bigger teams, more subteams and teams for change that. At least 1.5 times more than what you anounced.

3: What you need to acelerate really fast:

>Guild halls and personal house (space) with throphies, etc.

Thropies and parts for creating them for houses and guild hall most be available via achivments, professions , new npcs, thropies of events , items like pets etc, drops, chest and other buyable things, including news for currents sellers (specially the ones availables after completing events), new events that go a litle around the thropies in all map of Tyria.

Personal house and guild halls with unique buffs you can get there.

>Achivments rewards (currents and news), more titles and derivated titles (that have as requisits other titles).

>Better loots for jumping puzle chests and also better loots for been more difficult than standar for events, jumping puzles , bosses (including dungeons bosses) and dungeons paths and level of the fractals.

>LFG system

>Better auction house AI

>Voice chat

>Better guild AI for manage and more guild bank spaces with separates rules for who can get something out of them.

>Implementation of all activities the game programed.

I recommend pet fights with pets skill points and traits to make it more complex, same for disguises ( including in both general and particular- in other words for the specific type of pet and for the especifical type of outfit).

Implement the quagan games and some hylek competition with really small speed permanent bonus for ground and swiming separetly.

Make SAB come complete.

>Some cities, faction and dungeon based city outfits.

>Make better sunset cove via more consorsium and refuges quests, that give permanent small boosts for magic find and gold find.

>Make some dungeon for the molten alliance (dredge and flame legions) that explains more about them (it lacked info) and made their showdown, with new sets etc.

>Implement all types of stats available in game for ascended.
Implement all the available types of ascendeds for fotm, laurels, WvW, and guild commendations.

>Lets us have a bestiary of things we kill that get more expanded in info the more we kill them.
Same let the rangers have their info about the pets descriptions avaiable (for the accont not only the character of course).

>Put more permanent tonics, permanent craftable stations, etc in the black lion company.
Make more permanent tonic recipes via mystic forge (example: permanent black moa tonic).

>Allow to have the tokens as collectables.

>Create a jumping puzlle currency, same for minidungeons, that allow to buy skins and ascended gear.

>Made more options for the creation of characters, and options for their voice creations.

>Revamp and made more events and activities for nearly every zone and dungeons ( you alredy did it in AC).

>Put more books in game for reading the lore and a diary with the information we get doing it.

>More vairety of enemies

>More traps types for WvW.

>More diversed (in size) pvp maps.
Tournaments for 2 and 3 people teams.
In game check of rankings.

>Guild calendary and local time.
Guild tournaments. Wars beetween guilds.

4: Try to implement that in just one update (maintaing additionaly your actual standars in updates) and you will be at the level of the community expectations.

5: After that you need to mantain not only balnce and small revamp and extra content, but also more level 80 content, examples:

>You can make the twin blade of ritlock flaming sword be reforged (via a history quest), and put a conclusion to the Foe Fire, then make the player go in history to eliminate for ever the rests of the ghosts and flaming legions in ascalon and pararel the more pacificated ascalon with actual (in instance maps lol).

>Lets us explore like a big and laberintical group of not linear minidungeons the catacombs of Divinty Reach.

>Let us enter the sylvaires dreams to fight the horros within it (at least some of them).

>Make us go to the Rata Sum inquise complex and go into a portal from them to a really big complex that allow us go to a lot of dungeons within it in the time we explore it .

>Make us go to some all dwarf ruin in the depths of a mountain as a serie of multiple jumping puzles.

Pd: all new dungeons must be for full exotic equipment and some for ascended gear too)

(edited by Lucius.2140)

Things you need to to implement

in Suggestions

Posted by: Lucius.2140

Lucius.2140

Thanks for reading it. I will not put more suggestions in a while since i know that are a lot and you are working i some of them, an d all of that take time.

Things you need to to implement

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Posted by: stale.9785

stale.9785

Good lord dude – edit for clarity.

-make lists with definite beginnings and endings.
-use bullets for making points.

-don’t be afraid of double spacing when changing from one thought to the next.

-overall, i liked your ideas, but it’s actually painful to read.

Things you need to to implement

in Suggestions

Posted by: Lucius.2140

Lucius.2140

Made some fast correction, hope its better now. Was really late yesterday lol.

Things you need to to implement

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Posted by: Geotherma.2395

Geotherma.2395

Not to be rude, but the tone of this thread (and title) sounds very entitled and bossy. Rather than suggestive and informative. The word “you” was used about 15 times, “need” was used about 5. Implement was used 7 times without a suggestive tone, as was “make” at I think 8 times.

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(edited by Geotherma.2395)

Things you need to to implement

in Suggestions

Posted by: stale.9785

stale.9785

Still like the ideas, and now it doesn’t make my eyes bleed. Well done, and reasonably well thought out.

Geotherma, you want entitled, pop into the pvp forum or the warrior one. He’s downright polite compared.