Thinning Out Orr (Karma and Gold Suggestion)

Thinning Out Orr (Karma and Gold Suggestion)

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Posted by: Kracket.4769

Kracket.4769

Right now, Orr events are filled with players trying to gather up karma and gold. Also, lower level zones are become less and less populated as players reach max level. Events in the lower level zones are now less fun and multiplayer. I believe I have a solution for both problems.

I suggest making lower level Dynamic Events give equivalent karma, gold, and loot to level 80’s as the Orr events. That way, players can remain exploring and adventuring in the low level zones instead of packing in on Orr.

The biggest change that would be needed would be involving loot drops. Increasing karma and gold gained on events is an easy fix, but having mobs drop level 75-80 gear for level 80’s is also required, and probably harder to program in.

What do you guys think about this? Right now, Orr events are boring, populated and laggy and spreading out players would, in my opinion, be beneficial to the game.

(edited by Kracket.4769)

Thinning Out Orr (Karma and Gold Suggestion)

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Posted by: RebelYell.7132

RebelYell.7132

It’s not just about the karma given by Orr, which is pretty terrible relative to level 80 karma gear costs.

It’s that the events happen CONSISTENTLY. Not everyone camping centaurs at the Kessex Hills bridge is a bot. Some just want to game without all the dreadful lulls.

User was infracted for being awesome.

Thinning Out Orr (Karma and Gold Suggestion)

in Suggestions

Posted by: Kracket.4769

Kracket.4769

Lower level zones also have dynamic event trains similar to Orr. You just don’t know about them because of the low reward gain.