This game lacks motivation
TL;DR version
-There are lots of things to do in this game but no rewards for doing any of them
-Events have no actual meaning or impact on the world
-You have almost no reason to hunt after events other than the daily rewards
-If you do hunt events, go to Queensdale or Cursed shores because everything else is a waste of time as it is hard to find events, there’s no pointer towards them or anything of that sort (other than contested waypoints which are not enough)
-Npcs are not a threat at all and cannot take over entire maps or cities, which is a shame because we did not get the living breathing world that we were promised
-World bosses are a bad joke that just repeats itself every 3 hours
-WvWvW is a zergfest with next to no strategy involved
-sPvP is a mess, queueing is horribly done, no ladders or rewards
-There is no spontaneous pvp (WvWvW is just one big battleground
If you agree with the TL;DR version or at least consider some of my points interesting then please take some time and let me elaborate to you, read the rest of the post.
First of all I’d like to start by saying that I really like gw2, I enjoyed it a lot and I still do after spending 450 hours on it, and that is the reason I’m writing this. This game has disappointed me in quite a few expected and unexpected ways. Basically, what I’ll be doing here is comparing my expectations to what actually happened and I’ll be talking about the things in this game that lack just that little something, in order to make them perfect.
As the title says, this game lacks motivation, a lot. I hate it when people say that there’s nothing to do in guild wars 2, because oh boy, they are wrong. You have LOTS of things to do in this game; dungeons, spvp, wvwvw, rerolling alts, crafting, jumping puzzles, event hunting, world completion, trying to acquire a legendary weapon, personal story completion and so on. The problem isn’t that there’s nothing to do in this game, the problem is that you have no reason to do it. Yeah, you could do dungeons, but there’s no reward for doing them, I mean, you do get that nice looking gear, but after you obtain the first one you have no reason to do another one. It would be fun to have more dungeon gear, but that would just be a waste of bag space. Now if the dungeon gear could be stored as collectibles (or in some OTHER way), and you got a certain title for obtaining them that would be awesome and who knows, I would probably even go for it. Now imagine if they even added a new dungeon every month or two and gave you additional storage space for the armor gained from the new dungeon, now that would be something. It would also make life easier if they added a dungeon finder because spamming LFG in Lion’s Arch is not fun (just wanted to throw that in there).
The reward doesn’t even have to be gear or a certain item, it can be something completely different; like an entire instanced map that belongs to you where you can build a huge fortress, small city, just a tiny house or something like that, and the materials required would be scattered all across Tyria and in dungeons and pvp zones and such. The most important thing is that the rewards are fitting and just around the corner. Of course there should be rewards like the legendary weapon, but scatter some neat stuff along the way of obtaining the weapon, that way; you fuel the motivation of those seeking it.
(edited by Teulius.8752)