Thoughts On Dungeons / Fractuals

Thoughts On Dungeons / Fractuals

in Suggestions

Posted by: Anuka.5876

Anuka.5876

Just putting together my thoughts on GW2’s dungeons and Fractuals.

I want to love the dungeons in GW2 (As I love the open world events/PvE stuff and enjoy that part of the game SO much), but I just can’t for a number of reasons.

1/ The main flaw of the dungeons is imho they are just a mess. Half the time I’ve played them a lot of the fights involve auto attacking and almost going afk the mechanics are way too simple . Comparing the boss fight mechanics to those found in other MMO’s they really lack. The bosses also have WAY too much health making these simple encounters drag out more. It’s sleep inducing.

2/ The few bosses that are challenging are the opposite end of the spectrum: too challenging. Not because of good mechanics just due to parts that endlessly one shot and that in a PUG are just a waste of time to attempt, forcing people to do the same “easy” routes again and again. A balance NEEDS to be struck. Make the boss mechanics complex over the bosses just having a huge health pool or the ability to destroy a group instantly.

3/ Fix the ability to skip trash / bosses. They should not be skippable or easy to get past (like dragging the spider queen out of her room). Its amazing how lazy people are when it comes to not killing mobs etc..

4/ We need a dungeon finder. So badly. Its almost impossible to find a group otherwise.

5/ Fractuals: Dividing the playerbase among fractual levels so it’s even more divided? Making it part of the monthly goals? Worst decisions in the game thus far. I can’t believe this was considered a good idea. Its hard enough to get a group, let alone get a group for long enough to level up without someone crashing/disconnecting. There is SO much wrong with the Fractuals it’s ridiculous.

6/ Make dungeons scalable. For those of us who don’t have time to get a group together scaled down versions of the dungeons would be SO helpful. Grouping up with 1 or 2 others doing a dungeon with scaled mobs and challenges (with less rewards of course) would just be the best feature this game could add.

I appreciate lots of people enjoy the dungeons but for me their the least fun I’ve had in instances in an MMO. A shame as the journey of getting to 80 was arguably the best.