(edited by Becka Williams.4978)
Tie Dynamic Events to precursor crafting
First, I like the idea, though it has some issues.
Second, the part about opening up new areas is going to happen likely sometime just after the sun burns out, so your primary changes need to be reworked a bit to focus on the few zones we have now.
I think there are many reasons that people don’t do DE’s. One of them is loot, or in this case, lack-of. The reward for finishing an event is not remotely close enough to get people who are after loot to want to do them. Heck, there is more profit in failing several events right now as it is.
Anet created a massive drought on loot from the start, thinking they could force people to their cash shop by making it next to impossible to obtain things in world. Now someone has woken up and made changes, unfortunately they’ve gone too far in one tiny direction, and the result is chaos.
I like your idea though, don’t get me wrong. It would be great to see some better reward tied into DE.
Thats a good idea, and would make people go to another areas. I used to see a zerg doing the harathi chain in kessex hills, and liked that a lot; but now everyone is in Queensdale farming champions to get stuff
Every other area in the game, excluding Wayfarer Foothills, looks totally abandoned. I heard that people are going to farm on Frostgorge Sound too, but haven’t checked that yet
Well, I know it’s not a fully formed idea. I figure that Anet, should they like the idea, has people far more creative than I, and they can figured the nitty gritty details out. I think this would force people into doing more dynamic events, keep precursors hard to get, as my plan requires you to complete 4k events, and that’s just one part. I think this is probably one of the best ways to get people to do dynamic events again.