Tier Bounty Targets based on Difficulty

Tier Bounty Targets based on Difficulty

in Suggestions

Posted by: Lanser.8520

Lanser.8520

With the recent changes to bounty targets, many targets have been introduced or changed to be increasingly difficult, while others remain relatively simple. This creates a list of targets that vary in difficulty. For large guilds, it is possible to have the manpower to do a zerg sweep of a zone to find the targets found inside trees or barrels in a reasonable amount of time, while smaller guilds cannot as easily hit every tree in the zone and hope to get lucky.

Smaller guilds get punished for randomly rolling a target that requires a search of an entire zone looking for one target. Since these targets cannot be scouted ahead of time, this gives another advantage to having large numbers while hindering those with not so large numbers.

While the targets themselves might scale to the size of the mob attacking it, the mission itself and how it assigns targets do not. How can you scale missions for smaller guilds when the content is designed for large zergs? Here is what I think.

Since we already have tiered bounty missions, lets use them. Move different targets into different difficulty pools based on how hard it is to find them, and how hard it is to kill them. “Easy” targets get put into the “Tier 1” pool, and then do the same with “Medium” and “Hard” with Tiers 2 and 3. When a guild starts their bounty mission, have targets be pulled from a pool based on the Tier of the mission activated.

This makes it so that Tier 1 is possible to complete by finding and killing easy targets. Tier 2 targets become harder to catch, and there are more of them, all cumulating with all targets being up for grabs in Tier 3. This does not eliminate the appeal of large bounty events, because you still get more merits for doing more difficult content, but it does provide smaller guilds with the Tier 1 option, where the targets can be scouted (a daunting task for a small guild, even without a time limit) and taken down with proper coordination.

Considering that new bounty targets can be added all the time, these pools can continue to increase, providing more variety and more difficult targets.

In short:

  • Tier 1 only assigns “easy” targets.
  • Tier 2 assigns both “easy” and “medium” targets.
  • Tier 3 assigns all targets, including “hard” targets.

Tier Bounty Targets based on Difficulty

in Suggestions

Posted by: Retrospek.4583

Retrospek.4583

Agreed, and the Guild Bounty Training one should also be only “easy” targets as well.

+1, EXCELLENT suggestion!