Tiered PvE Progression using Infusions

Tiered PvE Progression using Infusions

in Suggestions

Posted by: Campalishous.9076

Campalishous.9076

While there are still a lot of questions about the new Ascended gear, Infusions, and how the new dungeon’s difficulty increase mechanic works, this is my hope on how it will work & how it could be used to add an interesting competitive PvE aspect to the game.

Infusions
They should offer no stat increases and should only be useful in areas that make use of Agony. That seems to be limited to Dungeons for the time being but my hope is at some point that will be expanded to include new Zones.

Ascended Gear
As long as the upgrade slots on the new Ascended Gear can only be Infusions then I think that tradeoff will at least partially counteract the power increase. But I would hope this is the last stat power increase will see.

My Suggestion – Agony Power Level & Infusion Tiers
So we know the new dungeon has this idea of increasing difficulty. My idea is to call this Agony Power Level. This would be a selectable setting for the party that defaults to the highest Power Level everyone in the group has unlocked. When the party completes the dungeon on the current Power Level the next level is unlocked for all the players in the group (it should be an account wide unlock).

Every increase in Agony Power Level (APL) makes the need for Infusions that much more important. By APL5 everyone in the party should have a full set of the available Ascended gear and Tier 1 Infusions. At APL6 the Infusions in the Loot Tables become Tier 2 which increases their power & effectiveness and makes it possible to continue progressing. By APL10 a full set of Tier 2 Infusions should be needed in order to progress. At APL11 the Infusions become Tier 3 and a set of unique armor & weapon skins are added to the Loot Tables. These would be purely cosmetic and would be the visual way of showing your progression.

This can then go on as far as ANet wants and maybe it hits a peak where it is impossible to progress until more slots of Ascended gear are made available.

The unlocking of the Power Levels will lead to groups making it a requirement to do certain content but this is meant to be a Progression PvE system so I think that is fine.

I would not make a new unlock for each new Agony dungeon, it should just be a game wide unlock. But that doesn’t mean new Agony dungeons would have the same difficulty per Power Level as FotM. If a new dungeon is added that adds new Ascended gear slots then that becomes the baseline for that dungeon. So while your group could try APL10 in the new dungeon without having the new Ascended slots your chances of success would be next to none.

Notes
To help with the competitive aspect of it I would add an in-game Leaderboard showing Server > Region > World leaders progression.

I wouldn’t necessarily make the loot drops progressively better, I’d probably just do it like Diablo’s Monster Power Level, extra Money/Karma and a modest increase to Magic Find per level.

I also wouldn’t do anything to fix the fact a highly progress party could go back to APL1 and be able to crush the content and perhaps eventually getting to the point where someone could solo lower Agony Power Levels.

[DIS] Campa Lishous

Tiered PvE Progression using Infusions

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

I think (read: crossing my fingers and hoping) this is how they plan on implementing it: no stat increases outside of the Fractals, just Infusions, which can only be used inside of them.

They mentioned something about 3 different types of Infusions: Offensive, Defensive and Omni. Hopefully it’ll work like, for example:

  • Offensive – The longer you’re affected by Agony, the higher your crit chance (capped at x%)
  • Defensive – When Agony is applied, you gain Protection for X seconds.
  • Omni – Eh, I got nothing for this one. Unless it raises both damage and defense, and is rarer / less increase that a purely Offensive / Defensive Infusion.
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