Time to add GvG+HA
I’m terrible afraid of they will never implement something like HA or GvG in GW2. Take a look on the question number 11: Interview with Colin Johanson Part II
Maybe I’m wrong, but “if people love exactly GW people should go play GW” sounds to me like we are not implementing the same thing from GW1 so…. go play tournaments guys or go back to the original Guild Wars…
I agree with more PvP options & I think you should be able to get REAL rewards from PvP, not some kittened glory you can use for “better” skins… I want to be able to earn money/experience with sPvP. Nobody cares for glory ranks.
This times the force of a thousand suns.
Pvp is horrid in this game… not to mention dead. Any and all competitive pros already left and aren’t coming back until something is changed.
e-sports? what a distant memory that is.. you’ll never get e-sport in the current state of GW2. Not even close. First off, you need to make the pvp fun to get an active player base, along with actual balance.
And why can’t we earn money in spvp? We could in GW1.
Bump this. /15chars
Bump this. /15chars
Tscheheheheh
I really wish we could get an ANet post in here, at least letting us know which, if any, of these PvP options are being worked on for GW2. Since they have deprived us of good PvP by adding only a Conquest gametype, they should at the very least let us know exactly what they are planning to do with the future of sPvP, so that their fanbase can help give them ideas.
Another bump. Because the topic deserves it.
just bring gvg and ha back..nothing more
Anyone hopes that we will have reponse to this topic in the SotG today?
bump this! We need GvG and HA!
I love how the pvpers whine about no death matches. Killing is NOT HARD. Holding ground and not being able to choose the points you enguage the enemy is far harder. The enemy knows exactly where you will be, thus you can’t just catch people off guard or wait for them at a spot of your choosing that is easily defensible.
It’s not necessarily about what is hard. It’s about what people want to do.
Conquest is about sitting around in a node and getting points. For a lot of people, that’s boring. I am included in that lot.
Death match pvp is the most boring thing imaginable.
Say that to all the first person shooter players of the world, would you?
Heck, the entire PvP in Diablo II was death match. 8 people per “server”, you could form teams as you wished, declare hostile as you wished. Over time, the community developed “good manner” rules, like no healing, no endless kiting and no naked killing (If you got killed, all of your gear was locked onto your corpse, which you had to go pick up).
People gripign about not being able to que as a teama nd stick together as a team…what? Crying that you can’t dominate pugs? My friends and I love jumping into a server, 8 of us joining and fighting against each other at random, joining the pugs as they fight. True pvp, when it is at it’s best…is not when it is defined teams…that is not fun, the tactics are predictable. When you have a bunch of pugs…they tend to not think the way two groups do, you end up with odd tactics that WORK and you end up with a decent level of pure chaos…which is closer to a real battlefield.
Well again, some people want to play as a team.
Also…true battles are faught over something, land/castles being the biggest. So the capture points make sense…deathmatches do not.
It’s a game. You want realism? Then why the hell are you respawning all over the place?
Honestly, the lack of deathmatch (and the associated customizing) is why I just cannot get into sPvP. If they had those options, I’d be all over it, several hours a day.