Timeout for Dynamic Events
I made a similar suggestion a few days ago: https://forum-en.gw2archive.eu/forum/game/suggestions/Fixing-most-of-the-broken-skill-challenges-and-events
I’ve been thinking about how to fix dynamic events that have become stuck/blocked/bugged, and couldn’t find a reason why a reasonable timeout for them shouldn’t work.
I propose a timeout that resets a dynamic event after a reasonable amount of time if it hasn’t succeeded or failed. Let’s say 45 minutes. to an hour.
Thanks.
I made a similar suggestion a few days ago: https://forum-en.gw2archive.eu/forum/game/suggestions/Fixing-most-of-the-broken-skill-challenges-and-events
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