Titles, armor, and reputation
Obtaining a certain level of reputation would allow one to get certain things like armor and weapons
Isn’t that exactly what renown hearts are…?
I definitely agree about #1, though, and have been saying that since beta.
Obtaining a certain level of reputation would allow one to get certain things like armor and weapons
Isn’t that exactly what renown hearts are…?
I definitely agree about #1, though, and have been saying that since beta.
Yea, but in addition to getting points towards a reputation. For example in most of the human areas you are helping the Seraph, well while filling out the hearts you also get X number of reputation points towards the Seraph.
So you’re suggesting a kind of “meta renown heart”, where after doing (for example) 10 renown hears for Seraph NPCs, you’d unlock a vendor at the Seraph HQ, for example?
Yes, that would add some depth to the renown heart system, which is currently kind of shallow and fragmented.
(edited by Account.9832)
So you’re suggesting a kind of “meta renown heart”, where after doing (for example) 10 renown hears for Seraph NPCs, you’d unlock a vendor at the Seraph HQ, for example?
Yes, that would add some depth to the renown heart system, which is currently kind of shallow and fragmented.
Basically, it would also tie into the regional armors and titles.
Well, I’m all for things that make the game world feel more interconnected. Events and renown hearts in GW2 are a bit too “short range” for my taste.
I would like to see them add some quests spanning multiple regions (ex., NPC in Divinity’s Reach asks players to retrieve some samples of Orrian writing and some Timberline Falls grawl totems, and then triggers some event in Divinity’s Reach when players bring him enough of those items), and a broader implementation of faction reputation would also be nice.