To achieve a sense of fear

To achieve a sense of fear

in Suggestions

Posted by: Zahld.4956

Zahld.4956

There needs to be more potential losses in the game. There needs to be more at stake when one engages in a situation. This loss could be anything from unique lose-able currencies that have high value to thing such as personal items. Any gameplay element old or new could be made to be at loss. When a player involves ones self in a different part of the game, that person takes risks and these risks could be small or large. Some situations could jeopardize large parts of the gameplay experience while others may only fare for minimal hazards. Although there are these potential risks placed in the game, there should be equal (or sometime almost equal) and opposite gains or rewards to offset the dangers involved.
Some loses could be instant, short term, long term, loses over time. Some could be temporary or not, in a mild or strong manner. Some could relate to guild related elements. Some could affect hearts, resources gathered, trading post things, skills, jumping puzzles, environmental changes, dynamic events, story lines, spvp, wvw, personal gains, general area gains. These are only some examples that could be expanded on.
Try not to be too severe or extreme for the gains and loses, unless appropriate. Otherwise, players are going to hate it.
That’s it for now. Until another post.

To achieve a sense of fear

in Suggestions

Posted by: MizuTsuki.5867

MizuTsuki.5867

That would cause much grief.. try playing a high level fractal with an unbalanced team. Or Arah.. You would pull your hair out!!!!!!!
The repair cost alone is a pain… losing more would simple make people avert the hard contents since most people go PUG.
While it may provide some motivation to hardcore players, most will detest this idea!

To achieve a sense of fear

in Suggestions

Posted by: Zahld.4956

Zahld.4956

A trade-able new currency like coins could be initially added. It could be called Black Loin Credits. BLC for short, could be traded for almost anything in the game. BLC would be heavily taxed. This tax would be placed in a main pool of collected BLC taxes, server pool, and local area pool. There would be a tab in the BLTC pane, where taxes collected are shown. Players would directly be a able to vote on what is done with these taxes. Later on, other things would be added to make use of this tax. Whether it be distributed in some sort of manner is to be seen. To be continue on that.
Transparency as much of what happens in the game should be an important thing, in order to inform players of what’s going on behind the scenes.

To achieve a sense of fear

in Suggestions

Posted by: Neural.1824

Neural.1824

I wish GW2 was Eve Online

Fixed.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

To achieve a sense of fear

in Suggestions

Posted by: Zahld.4956

Zahld.4956

Every economy has some form of government.

(edited by Zahld.4956)

To achieve a sense of fear

in Suggestions

Posted by: Zahld.4956

Zahld.4956

I wish gw2 was eve online.