The environments for GW2 is absolutely beautiful~ and I have an idea to give it a more certain .. ambient, feel, atmosphere, story feel behind the places.
An example:
A large pond peaking through the leafless trees. As you follow the small pathways around the trees and branches reveals a large serene and quiet lake. Around the lake there are empty fishing gears, broken logs. As you go inside the lake and go closer there are strange markings and a lack of aquatic wildlife. At the bottom of the pond leads a long deep tunnel, the nest of ______ .
A small gradual reveal of a story in a map like that, In the maps I’ve seen so far has so much going on and clustered that it will be AMAZING to have such contrast. like the Catacombs in Plains of Ashford underground and The Worms Den at Wayfare’s foothills. Those underground passages can be very fleshed out for story and exploration! Like an Ice Worms labyrinth or multiple entrances of the catacombs that leads to the heart with an ominous secret ~.
I think with places like these it would make the overall game much more alluring and compelling to observe the fine details of the game more.
I do realize a bit of this is already in game but it is too clustered with other thing on the map or it is fleshed out just not enough to get to the full potential of the place and ambient it could of create.
~ Every living thing communicates and everything dead tells a story, As true in real life I believe it is also in a game~