Too much time wasted on PvE on gathering

Too much time wasted on PvE on gathering

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Posted by: UmbraVictor.9842

UmbraVictor.9842

I would hope arena tone down on the amount of chores we need to do like gathering different types of mats for ascended crafting these leaves us no time for other stuff.

It has come to a point where I just do my daily as a bare-minimum and then I log out.

As I am getting tired of the amount of running about over the same map to in big circles. It’s BORING ! As we have to do it over and over and over and over again.

Too much repetitive activities will make people give up on this game.

For example the dragonite ore quantity needs to be increased. As not all the time people will be doing temple / world bosses (only 3-5 rewarded) too little.

After all the work on weeks of gathering. the stats we get from the crafted ascended is such a small increment from exotic.

This game needs to be a more than just skins or jumping puzzles (which I do not like).

Most of the annoying contents people just want to get it over with and never want to see it again. This means its a pain for people to do it. So why create a content like that ?

I have skipped SAB 1 and 2. completely.

Also the cooldowns need to be reduced for all PVE. Please do not mix pvp and pve. For this reason, I will never do pvp or wvw as it ruins one or the other if you try to balance them all.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Too much repetitive activities …

are what makes GW2 an MMO. Hadn’t you noticed that all MMO’s feature repetition due to the desire of players to play them incessantly?

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Posted by: Redenaz.8631

Redenaz.8631

If you’re not having fun, why are you doing the parts you find to be a chore?

I’m not thrilled that the best way to earn money at the moment seems to be champ farming, which I don’t do because I find it extremely tedious, but people are always going to find ways to min/max a system, whether or not it’s fun. There’s so much else to do in the game if I focus on what I find enjoyable. (Personal story, raising alts, most of the Living Story, world bosses, world exploration, etc.)

While I do think ascended crafting could stand to be less of a grind, I’m glad the stat increases are so low. As it is, it feels less like a requirement to stay relevant (which it would be if the boost were more substantial) and more like an optional long-term goal. You’re asking for “more than skins and jumping puzzles,” and a small stat increase is a way for some people to scratch that numerical progression itch without making it an absolute requirement for everyone else.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

I would hope arena tone down on the amount of chores we need to do like gathering different types of mats for ascended crafting these leaves us no time for other stuff.

It has come to a point where I just do my daily as a bare-minimum and then I log out.

As I am getting tired of the amount of running about over the same map to in big circles. It’s BORING ! As we have to do it over and over and over and over again.

What you find boring, other people enjoy. Also if you just do the bare minimum and log out, how is your suggestion going to make you stay logged in. You could just do what you enjoy, and work on an ascended weapon in your spare time.

Too much repetitive activities will make people give up on this game.

Sadly, this is an MMO.

For example the dragonite ore quantity needs to be increased. As not all the time people will be doing temple / world bosses (only 3-5 rewarded) too little.

And the people who don’t like dungeons had to struggle to get their fragments

After all the work on weeks of gathering. the stats we get from the crafted ascended is such a small increment from exotic.

It should be 0 (and for some builds it basically is). There never should have been a power creep in this game, however small. Gw1 is still going 7-8 years without a single level cap increase or higher gear stats. It was advertised before launch that gw2 was going to be casual friendly, and that you could leave and come back and not be behind in best in stats gear.

Besides, if you realize it’s such a small increase (~6-13% extra damage), and you feel it isn’t worth your time to get the mats, then don’t. Do what you enjoy instead.

This game needs to be a more than just skins or jumping puzzles (which I do not like).

That was the point of this game. To be a grind for cosmetics, horizontal progression over vertical.

Most of the annoying contents people just want to get it over with and never want to see it again. This means its a pain for people to do it. So why create a content like that ?

I have skipped SAB 1 and 2. completely.

And yet there are many, many people who love SAB. The nice thing about the LS is that if you don’t like a patch you can ignore it and in 2 weeks you’ll have something new to try.

Also the cooldowns need to be reduced for all PVE. Please do not mix pvp and pve. For this reason, I will never do pvp or wvw as it ruins one or the other if you try to balance them all.

The longest cd (off the top of my head) are the norn racial transformations at 4min (I thought they got reduced a while back, but I’m going by the wiki). Besides that most long cd skills are 1-2min (a few are 3 min) tops. If you think that is too long, don’t use those skills.

And by “not mixing” do you mean just remove WvW because essentially that’s what it is. Which if you don’t like you can safely ignore. And I don’t really understand your reasoning on why you choose to ignore PvP and WvW. If you don’t like it that’s fine, but you won’t do it because you don’t want a build in one of those modes to be nerfed (at least that’s the only logic I could find in your statement).

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Posted by: Leamas.5803

Leamas.5803

Rather than grinding to collect what you want, why not play it the way you want, then sell what you get to buy the mats you want…makes it more enjoyable.

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Posted by: Silent The Gray.3091

Silent The Gray.3091

I’m finding many people in the same boat I was in not too long ago. I hunted these achievement points religiously, until ANET upped the ante, which is fine, but I thought I would keep up and I couldn’t. I was spending 6 hours a night on SAB part 2 and I could not complete it all, I simply didn’t have the time. That’s when I realized, I needed to 1.) step out of the game for a while, 2.) do something in the game that I enjoyed. Seriously take a break from the game and do something else if it has you this frustrated, do not feel obligated to log in even to get the daily, because that’s all you are doing now. When I need a break from it I suggest flash games, as they are small and easy to get started on. Then when you come back it’s like you have a whole new perspective on GW2 and have a new list of goals and are ambitious to achieve them.

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Posted by: UmbraVictor.9842

UmbraVictor.9842

The Refinement of ascended materials needs to be speed up. It’s bad enough we are only allowed to do once per day.

Come on arena. Why let us wait double or triple the time for that one item compared to refinement of T6 materials.

“Silent The Gray”, I totally hear you man. I have skipped and stopped grinding Achievement Points completely as it means nothing. Worst players IMO have high achievement points and they only do repetitive tasks that does not help them in their skills.

Temples are the hard part to group up a small and effective team, when our timing is not in sync with the better players that usually come online.

Some servers there are practically no one doing temples in 60-70% of the time/day and even so if they are people doing it, these are first timers. Why because when they die – completely. They stick their face to the floor and shout for help. They do not way point themselves. Not all servers are like that, some servers out there have more seasoned and reasonable players than others. Some servers only have bots roaming around Malchor’s Leap below temple of lyssa.

Arena need to impose some penalty for these type wrong behaviour. Or don’t penalize the rest of the players that are still alive and doing the real battle with higher hit points on the temple priests. Or reduce the revive time.

This annoyed me when I guest on some servers at a certain time for temples and also the mad king realm door closing mindless game.

Makes me never ever want to go to those servers for group events.

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Posted by: Leamas.5803

Leamas.5803

Worst players IMO have high achievement points and they only do repetitive tasks that does not help them in their skills.

I think this is an unfair generalization. What do you define as high AP? You don’t get high achievement points for grinding repetitive tasks. Most of those with high AP, say over 4000, have done it by leveling multiple alts. You can easily get 3000 on a single character just by completing normal in game tasks such as personal story, jumping puzzles and map completion. Jumping puzzles are worth over 400AP alone if you complete all of them. I’m just under 3000ap, should hit it tonight with some of the Tower events, and can count on my hands the number of times I’ve done a regular dungeon (I’ve done a couple of the minis) and only ever AC. I’ve only entered fractals once. At the time fractals were released it seemed to coincide with a horrible open world loot nerf. It seemed the only way to get good loot was to do fractals, which immediately turned me off them. I tend to participate in world boss/temple events (Except the Temple of Melandru which I just hate) if I happen to notice them going on, but I don’t actively look for them.

People play the game how they enjoy the game and if they like farming repetitive tasks, which even I do sometimes especially if I don’t have a lot of time, who am I, or you to judge their value. Some of the best people I’ve played with had uber high AP and/or legendary weapons. You also have to keep in mind that many of those with really high AP are farming mats/gold for a legendary. The process of getting a legendary weapon is the definition of repetitive grinding.

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Posted by: Vick.6805

Vick.6805

Worst players IMO have high achievement points and they only do repetitive tasks that does not help them in their skills.

I don’t know that I can argue with the opinion that achievement points are mostly meaningless (besides the nice rewards from the AP chests), because for the most part, they are. I rarely hear anyone say otherwise.

However, please avoid insulting a section of the player base when you know little or nothing about us and/or how we play the game, especially when said insult describes the vast majority of content any player (regardless of AP) participates in on a daily basis.

@OP Try exploring more areas. Running around the same map over and over again for your dailies does become tiresome very quickly. Players in general have a tendency to stay in the starter zones for dailies because they’re quick and easy. Try venturing into mid-tier zones or even high-level zones once in a while to switch it up. Believe it or not, it makes a huge difference, at least it did for me. Looking for alternate ways to get the ascended materials will also relieve some of the tedium (maybe WvW?). Hope you can get yourself back into the game!

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Posted by: Dustfinger.9510

Dustfinger.9510

More options is better. But just like in life, you are not required to complete all options.

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Posted by: ikereid.4637

ikereid.4637

That is why I wont be doing the ascended Crap.

The benefit of ascended weapons over exotic is not game breaking. Yet, for that 8-12% you need to put in 200g+ for the 400-500 trade Skills(s) you need, Grind/farm the mats for who knows how long, then wait 2 weeks~ to refine what you need. The Difference from Exotic to Ascended is NOT worth the time investment for it.

I’ll stick to my Accessories for ascended, which I get anyway by just keeping up on the dailies (which Auto Complete while I’m in WvW anyway) and the Monthly (which auto completes on the 5th day of its release…every month).

Wasnt GW2 supposed to be less of a grind then this? I remember reading a statement from ArenaNet on that a while back.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

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Posted by: Omaris Mortuus Est.2738

Omaris Mortuus Est.2738

Thing is that the Living Story with new content added every 2 weeks is a great idea, but also a bad idea.

Yes it gives you something new to do, but what happens if you take a break? You missed an event, and event you cannot do whenever you want to do, you are forced to play at the game’s speed of completing achievements within 2 week, because if you dont you’ve either have to wait a year or you’ll never get the chance to do it again.

It would be nice if the Living Story was something YOU read, not listen to, because if you miss a bit you may not get the future connections.

That’s why Anet also need to concentrate on expansions, not just the living story.

Macros, you can use them as long as they arent macros.
Remember to buy the officially endorsed GW2 Steel Series Keyboard, it supports macros!
WvW, we only care if it affects the servers we play on.

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Thing is that the Living Story with new content added every 2 weeks is a great idea, but also a bad idea.

Yes it gives you something new to do, but what happens if you take a break? You missed an event, and event you cannot do whenever you want to do, you are forced to play at the game’s speed of completing achievements within 2 week, because if you dont you’ve either have to wait a year or you’ll never get the chance to do it again.

It would be nice if the Living Story was something YOU read, not listen to, because if you miss a bit you may not get the future connections.

That’s why Anet also need to concentrate on expansions, not just the living story.

Honestly your first point is the reason I enjoy most of the recent LS events not taking too long to finish. I’m much happier it taking only ~6 hours per two weeks, instead of ~13+ hours like it was for the invasions.

As for read instead of listen, do you mean like the short stories they put out, or something different? To be fair, I completely forgot about the 2 NPCs from this event, until they said they knew me and said they haven’t seen me since dragon bash. While I still don’t remember them, at least they were someone I’ve met before.

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Posted by: Reverielle.3972

Reverielle.3972

The material requirements for ascended items are pathetic. It really needs to be addressed. I mean, I love many aspects of the game, and I enjoy a bit of equipment progression, but this is just a joke. I’m sure the developers are having a laugh. I mean I hope they are, because if they’re dead serious I feel very sorry for their long-term vision.

When one looks back to the promotions of the games and the mantra they development team said in relation to equipment obtainment… If it was in any other business area/company you could see court action.

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Posted by: Imperatora.7654

Imperatora.7654

. It was advertised before launch that gw2 was going to be casual friendly, and that you could leave and come back and not be behind in best in stats gear.

It was also said that exotics were going to take a moderate amount of time to get and that they expected it to be a medium term goal. Since they utterly failed at that (exos are WAY too easy to get), they inserted Ascended to fill the gap they had originally planned for exotics.

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Posted by: Leamas.5803

Leamas.5803

. It was advertised before launch that gw2 was going to be casual friendly, and that you could leave and come back and not be behind in best in stats gear.

It was also said that exotics were going to take a moderate amount of time to get and that they expected it to be a medium term goal. Since they utterly failed at that (exos are WAY too easy to get), they inserted Ascended to fill the gap they had originally planned for exotics.

EVERYTHING, including legendaries, is way too easy to get because you can just buy gems, convert them to gold and buy what you want. GW2 fails in this regard and creates a pay to win scenario and a sort of aristocracy. If this gem to gold conversion were not there, then people would actually have to work and we would not be seeing nearly so many legendaries. Christ, I ran some temples last week and I bet 1/4 of the zerg had legendaries. Sure some probably put in the time and earned them completely in game, but I bet a majority used gems to pay for for at least some, or all of the weapon.

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

. It was advertised before launch that gw2 was going to be casual friendly, and that you could leave and come back and not be behind in best in stats gear.

It was also said that exotics were going to take a moderate amount of time to get and that they expected it to be a medium term goal. Since they utterly failed at that (exos are WAY too easy to get), they inserted Ascended to fill the gap they had originally planned for exotics.

EVERYTHING, including legendaries, is way too easy to get because you can just buy gems, convert them to gold and buy what you want. GW2 fails in this regard and creates a pay to win scenario and a sort of aristocracy. If this gem to gold conversion were not there, then people would actually have to work and we would not be seeing nearly so many legendaries. Christ, I ran some temples last week and I bet 1/4 of the zerg had legendaries. Sure some probably put in the time and earned them completely in game, but I bet a majority used gems to pay for for at least some, or all of the weapon.

If people were using the gems —> gold as much as you think they are the rates on gold —> gems would be much better.

Before last October the rate was 1g = ~240 gems. After October it was 1g = ~120 gems, and since then it just kept dropping to the current 1g = ~12 gems.

And I do know players who have >1000g just because they spend their time tp fliping while watching tv. Plenty of people say they can make over 200g a night doing just flipping (others even say that they specifically flip legendaries). So there are ways to make way too much money easily.

Heck, even if you look at “playing” the game, with champ farming. Someone today just said that you can easily make 30-50s (getting the worst possible drops) on one rotation of champ farming (which takes what, 10min?). Others say you can make ~4g per lvl 80 character just doing ore and wood runs in ~20 min. And don’t forget the insane inflation that happened during the two months of QP, QG, and scarlet invasions.

For the hardcore player it is very, very easy to make money. Then combine that with the fact that (outside of buying a precursor or a legendary on the tp) you don’t need that much money in this game. I don’t think that many people guy gems —> gold (if I recall someone did the math and placed a legendary ~$500-$600 to buy outright on the tp)

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Posted by: Imperatora.7654

Imperatora.7654

pay to win

You keep using that term, I do not think it means what you think it means.

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Posted by: Dean Calaway.9718

Dean Calaway.9718

If you think this game is boring and repetitive you haven’t seen nothing yet

And all that time collecting them is EXACTLY what gives them value in game, if you could swing an axe an get 5k soft wood logs they wouldn’t be worth a thing, the same way as if all the gear (legendaries etc) was handed to you it would be worthless.

The temples give about 30 Dragonite Ore by the way.

The ascended weapons aren’t meant to be made in a day, literally because of the cool downs.

But it seems to me that the real problem is you don’t like it anymore, you can’t just try to turn it into something else.

Victoria Cross [VC] – Desolation [EU]

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Posted by: UmbraVictor.9842

UmbraVictor.9842

The problem is not collecting. The problem is too much is required for a +2 stats. I know Gw2 lovers and huggers will say if don’t like it just don’t do it.

Constructive criticism to Arena. at least give us the worth it reward for the amount of materials. Arena mentioned Game is meant to be played how we wanted, the Living Story is horrible. Is just a bunch of collecting chores and doing super annoying things.

The progression and levelling of this game seriously needs to be reviewed. All the mats collected just for a few stats ? This is pathetic. And beyond that ? Nothing ?

http://www.gw2db.com/recipes/12255-zojjas-wand#related:total-items

Achievement Points mean nothing. Worst skilled players are with higher achievement points.

The skills are horrible, the cooldowns are all too long for pve. Avoid putting pvp/wvw/pve all mixed as one with just small variation. It needs and must be completely different.

The reward in this game is just horriblex100. It’s BORING !

Everything is forced to zerging and lag buffet. With the cooldowns in the skills it makes it worse.

(edited by UmbraVictor.9842)

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Posted by: Titan.3472

Titan.3472

I gathered enough mat to craft 2ascended weapons in wvw but I have already legendaries weapons so I stock them for the ascended armors parts that will come soon enough XD.

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Posted by: Redenaz.8631

Redenaz.8631

EVERYTHING, including legendaries, is way too easy to get because you can just buy gems, convert them to gold and buy what you want. GW2 fails in this regard and creates a pay to win scenario and a sort of aristocracy. If this gem to gold conversion were not there, then people would actually have to work and we would not be seeing nearly so many legendaries. Christ, I ran some temples last week and I bet 1/4 of the zerg had legendaries. Sure some probably put in the time and earned them completely in game, but I bet a majority used gems to pay for for at least some, or all of the weapon.

Sunrise costs $618.75 at the moment. Dawn costs $150.

There’s really no way to know, but when I see a lot of people with legendaries playing the game, I generally assume that they built them through tremendous amounts playtime, rather than buying gold with cash. Ignoring the cash route, when I consider the number of hours of dedicated gold farming that are practically necessary to beat RNG, even just for the precursor, much less the materials, for most popular legendary weapons, it’s hard to be tremendously impressed by any them. They’re still cool to me, but mostly for the effects and utility, not because they’re rare.

I’m actually glad people can buy legendary weapons, because it makes it hard for anyone to lord it over anyone else when no one knows who bought theirs with cash, and who paid the gold component with coins earned riding the Queensdale train over and over and over again, or whatever else in-between. Say what you will about it creating “aristocracy,” but at least this way the aristocrats know they have to do more than flash a merit badge before demanding respect.


Dawn = 600g = $150 = 10 hours of a job that pays $15/hour.
$150 sounds like a lot of money for a digital sword, and it is, but if I’m not having fun champ training / dungeon running / whatever else, chances are it’s going to feel as much like work as a job, game or no game, and it’s going to take a heck of a lot longer than ten hours to raise 600g. Time is money, and if you’re not having fun, you’re working a second job instead of playing a game.

Would I pay $150 for Dawn? No, but I’m not going to judge them for it, at least not anymore than if they’d forced themselves to play 10+ hours of content they enjoyed less than their day job just to earn it in-game.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Ronah.2869

Ronah.2869

I will quote myself from another thread

Maybe it is just me but the game starts to become a Collectors’ Heaven. All living stories what have gone till now starting with the Flame and Frost are based only on “collecting stuff” : refugee lost items, karka samples, etc continuing now with the toxic spores. Besides this, it is the achievement collecting which include kill/smash various number of things raging from 10 to 500 on most parts
So, to sum it up, all we do in these living stories is collecting things. We have a bit of 5 min or less story followed by a lot of collecting. Sad but it seems A-net innovative thinking has reached its highest level. Every 2 weeks we get to collect the same things just covered in different skins.

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Posted by: UmbraVictor.9842

UmbraVictor.9842

Ronah. you totally hit the spot.

I just had to logout as I could not take the content of the recent Living Story (nightmare) its like its designed for 12 year olds or less.

4-5 hours wasted just doing the Living Story to 12/14 on the nightmare. Then what ? Another Skin ? or another weapon/armor of exotic or ascended. Even the ascended is pathetic vs the time we spend.

Sorry I just couldn’t carry on and had to log off. The more I do the living story. the more I will curse.

Time to shop for a new mmo. After all the hype and talk on new content every week. Yea. Anyone can promise content, but its the quality that counts.

Even legendary is a complete waste of time. Just skin.