Torment Runes #6: Altered

Torment Runes #6: Altered

in Suggestions

Posted by: Bllade.1029

Bllade.1029

I’ve noticed the Torment Runes #6 does not work very well with certain heals.

For example: Withdraw ( A thief heal) Rolls the thief back and then heals. Problem is the runes have a small AoE to where that heal makes it pretty useless.

No one ever Withdraws TOWARDS the enemy.

How to fix: Have the Torment AoE activate at the beginning of the heal, not at the end or half way through.

[VLK] – No one ever complains about bad Thieves, they die.

Torment Runes #6: Altered

in Suggestions

Posted by: Psycho Robot.7835

Psycho Robot.7835

Or they could center the AoE on the target instead of yourself.

Torment Runes #6: Altered

in Suggestions

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Since the cool down added its become pretty rubbish, as usual for Anet its either Overbuff or Overnerf.