Toughnes/armor and Endurance

Toughnes/armor and Endurance

in Suggestions

Posted by: Zoltreez.6435

Zoltreez.6435

here is an idea how to make these stats better Without making player actual Tanks and falling into trinity.

just an example

every 1K armor should give 10% endurance regen
so if you would have 4k armor ( pure knight gear ) you would have 40% endurance regen. you could dodge way more often.

OR

Increase the amount of Endurance Bar for like every 2K armor you would get an extra bar at 4K you would be sitting on 4 bars ( 4 Dodge in a row )

OR

Both of the above together.

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Toughnes/armor and Endurance

in Suggestions

Posted by: mercury ranique.2170

mercury ranique.2170

I don’t see how this would solve any issues with thoughness. People with a good amount of thoughness dont have to dodge as much, so why give them more endurance while they need it less??

The problem with defensive builds being inferior to dps builds is a lackoff balance.
The effectiveness off a thoughness build is measured per fight in a yes or no answer. ‘Yes’ you survived the fight (so the build was effective) or ‘no’ you lost the fight so the build was not effective. The outcome off course can be different for each and every fight.

For a dps-orientated build the effective is measured different: how long did it take to kill the dude?

The issue as we have it now is balance. With a DPS-orientated build you can easy have a fully effective defensive build. Cause no matter how much you invest in DPS, in 90% off the game you will survive, so have a good defensive build, while the offensive capacity increases significantly.

The solution is also simple. bring back the balance. Make it so that you can’t win with a pure 100% offensive build, make it a suicide build. Force people to invest in thoughnes/vitality/healing power. This will result in a situation where people will have to find their own balance. What your personal balance is depends on your personal skills, how quick areyou?? how good can you dodge/avoid damage. Very skilled players can go with Beserker gear and trraits, but need a protective runeset, while other players need to invest more in traits and/or armor stats. Also remove the thoughnes hate from foes (in PvE), but let them randomly pick on someone.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

Toughnes/armor and Endurance

in Suggestions

Posted by: Zoltreez.6435

Zoltreez.6435

they don’t need it less every boss gonna still basically insta kill them

every boss basically is build around dodge or die.

so in this case Tough/armor would increase your surv ( you can dodge more often evade more stuff even if you failed the 1st or 2nd dodge ) Tough sopused to increase surv but it barely does this way it WOULD realy increase surv in a more skillful way.

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Toughnes/armor and Endurance

in Suggestions

Posted by: IndigoSundown.5419

IndigoSundown.5419

This would break PvP, where bunker builds are already considered enough of a problem to be regularly nerfed.