What is the point of Toughness and Condition Damage?
Currently I see none, when I stack 2k of toughness, with Vitality, Condition, and Healing and am still getting 2 shot in fights. I got hit for 6k every single fight tonight that I was in. What is the point of weakness too? Even with targets weakened… why even put toughness in the game? I also see no point condition damage either when I can stack 7 conditions and see them all gone in 2 seconds.
On top of that, what is being done with the rampant amount of removal for conditions in the game right now? I have seen this both in my favor greatly, and in the favor of my enemies. As it is right now, I can stack regen, and healing over 5 ways on my build, and have 6 passive de-buffs with a specific de-buff of 7 different conditions + healing + regen. I see no point really of condition, both defensively and offensively. As my build is too right now, I can stack 7 different conditions in 1.5 seconds including 4 torment, and 10 bleeding, with 90 seconds of poison. Yet… someone can remove all of that in less than 5 seconds and heal all damage done. Difference, they use 1-2 skills… I use 4 and an elite.
On top of this issues of toughness, that I stated before, it seems to be rewarding 2 classes specifically… Warrior and Elementalist. I really do hate to say it that way, but they are the 2 who are rewarded the most from not having to build it. I have had an Elementalist clear 7 different conditions, heal 70% health, and turn around and crit me for 7k using Dragon’s Claw or Churning Earth—this was against my 2k toughness, vit, and healing build as well. Or why even build toughness when a Warrior comes in to stun lock you for 6 seconds, and hit you for over 18k in 1 combo of Hundred Blades (Screen below…)
*[ Yes, I did have only 15k health and 1.8k toughness with 2.9k armor at the time. Not godly at the time, but still pretty decent for having 110% crit and 45% crit chance still. For a thief that is pretty tanky as well. With 18k worth of damage getting through, and me not even denting 15% of his health on my combo, what is the point? ]
As the way it stands right now, this is an issue of a wild west shootout most of the fights in WvW… who can crit first?
With this “who crits first” issue, it is my strong opinion that toughness is not working… specifically in World vs. World. My main character has 400+ into vit, 2k toughness, 3.2k armor, 1.1k healing (and all of the listed removal/regen/healing above), and I still get dropped in 1-2 crit attacks by nearly every class but Necromancer and Ranger. Specifically I am getting hit by attacks for 5k, 6k, 7k each fight I have. The last time I ran into a condition build was a Necromancer over 2 days ago.
Power creep has happened, plain and simple… so the true question is ANet:
“How are you going to fix it?”
“How are you going to remove the seemingly endless amount of cleanse?”
“How are you going to truly make builds other than zerk worth it?”
“What is being done to reign in those ‘spikes’ of crits way outside of your normal damage output?” Yes, we have all seen this happen, both in our favor and against us.
Sure this was fine and dandy for the very minimal changes 3 weeks ago with the overhaul, but the creep is back. People just found ways to stack not only tanky zerk builds, but add removal too. Before you get holier than thou on me too, I have a critical hit build on both my warrior and thief, and yes, they are flat out too strong. It is pathetic that I can build 2 pieces of zerk on my PVT warrior and hit for 8k with my adrenaline skills. What is the point of diversity then? As I can see right now, there is no reward outside of PvE for diversity outside of zerk or crit. This shift is just swinging back to what it was before the patch. I have seen less and less condition builds every day now, and more and more zerk builds again.
Anyways, I do look forward to the honest and thoughtful comments and will address them accordingly. And yes, ANet, I truly hope you do see this—even with all the flak, kitten, and L2P comments I will surely get.
EDIT: Edited for spelling and verbage, as best as I could at least.
(edited by Icarus.1728)