Toughness and Healing Power improvement.
In return would you give away all your damage?, there is no option where you can use all your potential just by healing, you still deal damage and you still have supportive skills that makes you equally usefull as anyone else, its just not as crystal clear path as picking damage and just attacking what u see.
I have no problem to go full support giving away damage, the problem will be the mentality of the group to bring a “non-damage” to the group in that case. If I want damage I will go glass cannon, but it’s not the point of my suggestion. I’m agree with you, and I’m willing to let damage apart to be the “healer” in the group and keep everyone alive.
I’d prefer it too if healing that work on allies were buffed up. But I’d also like it to be more conditional. Such as "apply regen, but also heal ally for X amount for every boon on the ally.
I think buffing toughness and healing power would move us closer to a trinity in a way that is counter to the game’s design. What I’d actually like to see is a buff to several of the self-heal skills. A lot of them are so ineffective, at least at low levels, that I just don’t even bother with them. Basically, the most effective heal should always be our self-heal, so our self-heal needs to be effective.