Toughness and Healing Power improvement.

Toughness and Healing Power improvement.

in Suggestions

Posted by: Roktar.2497

Roktar.2497

My humble suggestion is about the very bad combat and stats mechanics of this game.

First, Armor give us a reduction of 33%, my suggestion is to make it scale with toughness and make that % dmg reduction increase to a cap of 75% or 80%. That way “tank builds” can be more meaningfull and more usefull in every content. For example going with a full toughness set with a tank build could be very usefull in pve to draw the enemy attention to you and save the others with less defence. In pvp and WvW it could be very helpfull to hold the ground in a point and defend it until your reinforcements come back.

Second is healing power, in my case I run an ele full exotics with cleric set and jewelry and it’s so disappointing when I cast the healing spells on my party to see only get healed for such poor amounts of health.
My suggestion will be to make healing power, really strong, scale it much better. At the moment a full healing build + healing set and jewelry is healing 3-5k … it’s a joke when bosses are hitting you close to 3/4 hp to oneshot. Make our healing skills heal at least 10k or 90% of a party member’s HP and the buff (or boon) of restoration it’s a joke it heals very, VERY poor make it heal like 1k per tick, PvE will be much better this way. It will encourage variety to bring a support class and not only glass cannons dps bottle heads. In terms of pvp and WvW it will make it more tactical, first kill the healers, then the dps threat and then the tanks. Fight will last longer and become more organized than now that’s only zerg into the other group.

My intention is not to bring the holy trinity back, it’s just come closer to it to be more organized and to make builds more meaningful to those who want to go full X stat and take a tank or support/healing role.

Thanks for reading, english is not my native language I hope you could understand my suggestion.

Toughness and Healing Power improvement.

in Suggestions

Posted by: vapor.5390

vapor.5390

In return would you give away all your damage?, there is no option where you can use all your potential just by healing, you still deal damage and you still have supportive skills that makes you equally usefull as anyone else, its just not as crystal clear path as picking damage and just attacking what u see.

Toughness and Healing Power improvement.

in Suggestions

Posted by: Roktar.2497

Roktar.2497

I have no problem to go full support giving away damage, the problem will be the mentality of the group to bring a “non-damage” to the group in that case. If I want damage I will go glass cannon, but it’s not the point of my suggestion. I’m agree with you, and I’m willing to let damage apart to be the “healer” in the group and keep everyone alive.

Toughness and Healing Power improvement.

in Suggestions

Posted by: Redfeather.6401

Redfeather.6401

I’d prefer it too if healing that work on allies were buffed up. But I’d also like it to be more conditional. Such as "apply regen, but also heal ally for X amount for every boon on the ally.

Toughness and Healing Power improvement.

in Suggestions

Posted by: adagiophoto.4512

adagiophoto.4512

I think buffing toughness and healing power would move us closer to a trinity in a way that is counter to the game’s design. What I’d actually like to see is a buff to several of the self-heal skills. A lot of them are so ineffective, at least at low levels, that I just don’t even bother with them. Basically, the most effective heal should always be our self-heal, so our self-heal needs to be effective.