(edited by Anoia.7342)
Toughness or Vitality Buff
A % chance to block/dodge/whatever would be nice too, in many games it was never enough to just have a flat % of damage reduction, because it doesn’t scale to being hit by many enemies, or one enemy that hits rapidly, or so much burst damage that your discount is laughable.
I admire their attempt to have it so that whenever you see “Miss” or “Evaded”, its because of player skill, but its just not scaling to endgame/dungeon needs.
User was infracted for being awesome.
Anyone else for a stat to lower the chance to be crit?