Trait Setups for Land and Underwater?
You should put the dodge questions in a separate suggestion post. I do find it annoying that skills and dodging don’t seem to cancel reviving.
The two trait panels is a nice idea but I believe it would be simpler if Anet just fixed all healing, utility and elite skills to work on both land and water as they all should have been from the beginning. I don’t know if they are concerned with how limited some skill pools are, I imagine they are, it just must be very low on priority since Underwater Combat is only a fraction of the game play. For certain Professions under water skill pools are abysmal, on top of the impact from traits. Thief only has about half of their utility skills to select from under water.