Trait Setups for Land and Underwater?

Trait Setups for Land and Underwater?

in Suggestions

Posted by: AWOL SFT.5812

AWOL SFT.5812

First off, as an engineer, if I spec my traits for a flamethrower, I am pretty much SOL when underwater due to the fact my FT is not allowed underwater. Is there a chance to add two trait loadouts, one for on land and the other for underwater? I wouldnt even mind having to respec both for 3 silver 50 copper each.

Also I have noticed that it is rather a little bit of a pain trying to get away quickly when reviving someone. Is this intended? If not, why not allow the player to dodge that cancels reviving someone?

Thanks for your time.

Trait Setups for Land and Underwater?

in Suggestions

Posted by: Fey Zeal.7032

Fey Zeal.7032

You should put the dodge questions in a separate suggestion post. I do find it annoying that skills and dodging don’t seem to cancel reviving.

The two trait panels is a nice idea but I believe it would be simpler if Anet just fixed all healing, utility and elite skills to work on both land and water as they all should have been from the beginning. I don’t know if they are concerned with how limited some skill pools are, I imagine they are, it just must be very low on priority since Underwater Combat is only a fraction of the game play. For certain Professions under water skill pools are abysmal, on top of the impact from traits. Thief only has about half of their utility skills to select from under water.