[Trait] descriptions need to get improved

[Trait] descriptions need to get improved

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Posted by: Replect.3407

Replect.3407

Hi,

I’ll gonna start this directly with an example:

Warrior major trait Shouts heal
So, the only thing you know is that it is going to heal if you use one of your shouts.
Well, how much is it going to heal with your current stats? Who is it going to heal? Just you, your allies or both? if it is going to heal your allies, in what range?

There are a lot of traits which are kind of imprecise like this example and these traits throw up a lot of questions how they are actually going to effect my build if I select them.

You should see all these informations, like you are able to tell at least most of what is going to happen with weapon, heal, utility or elite skills!

Additional to that it would be nice to see what major trait is in what tier (Adept, Master, Grandmaster). Sure, if you look into it more detailed you can see something like, every trait from VI to X(?) is Master… But that isn’t really user-friendly and makes it more difficult to make a choice about how many points you want to spend in a line!
But this is certainly just a minor issue… Different to the first thing about traits descriptions!

That’s it actually,

Rep

(edited by Replect.3407)

[Trait] descriptions need to get improved

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Posted by: FluffyDoe.7539

FluffyDoe.7539

-Sigh-. This is a bug in the game that they need to address asap. It’s absolutely mandatory that they fix some of the skill descriptions which were"overly simplified" to a point that it’s impossible to understand with the basic reading comprehension. For example, in the trait tree “illusions” for a mesmer:

[Phantasmal Haste]
Skill Descrition: phantasm recharges 20% faster.

It’s actually the ‘attack speed of phantasm’ recharges 20% faster, but many people would automatically the ‘recharge’ is for the skills which summons the phantasms. All they need is to add “two words”.

Basically, issues with the skill descriptions being misleading were reported almost over 2 weeks ago, and they’ve yet to make any changes.

(edited by FluffyDoe.7539)

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Posted by: Riles.4568

Riles.4568

Necromancer descriptions are awful. Some are labeled correctly such as the marks, but others such as corrupt boon say corruption which isn’t any part of any of the necro trait trees.

I wish each skill would tell which trait tree it is a part of.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i care. sorry for not replying earlier.

i was under the impression that the skills / traits description would be more detailed upon launch.

perhaps there is simply too much other important matters for them to handle at the moment.

i believe the skills / traits descriptions will have more details in them as time passes by though.

[Trait] descriptions need to get improved

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Posted by: Replect.3407

Replect.3407

Well, I thought as well that trait icons and descriptions would be kind of placeholders, but obviously they are not!

[Trait] descriptions need to get improved

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Posted by: RashanDale.3609

RashanDale.3609

Im afraid it will stay like this and you have to use the wiki if you want any detailed information about all the hidden numbers.

Diablo III made it right. Just add a checkbox in the options:
‘Detailed skill/trait/attribute description: [ ]’
and everyone would be happy

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

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Posted by: Shard.4791

Shard.4791

The current situation is unacceptable and caters only super casuals who don’t really care about their true performance. I’m seriously disappointed if it stays like this. Can’t be good for the possible e-sports scene either.

Mm. I like turtles.

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Posted by: Yozoh.8179

Yozoh.8179

Very true.
The Trait descriptions seems very vague and lacking detail; it definitely needs a change, as Guild Wars 2 is very competitive and people like me wish to know all the little details of the build I set for my character.

[Trait] descriptions need to get improved

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Posted by: Replect.3407

Replect.3407

Currently we are far away of knowing all the little details, faaar away!

[Trait] descriptions need to get improved

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Posted by: They.9516

They.9516

yeah well thieves get a trait that grants vigor upon healing, but signet of malice doesn’t proc it

[Trait] descriptions need to get improved

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Posted by: Replect.3407

Replect.3407

Unfortunately it seems that nobody really cares, though it actually is something quite important… I mean, isn’t it bad not to be sure how a trait is actually effecting your build?

[Trait] descriptions need to get improved

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Posted by: Silver.8023

Silver.8023

Good example, Guardian minor trait Elusive Power: Your deal more damage at low endurance.
How much more? 1%? 5%? 10%? What is considered low endurance? <50%? <10%?
These and many others are all important things I’d really like to know. I could sit here and list them but we all know how it is.

Silver Stormshield – Guardian
Kaimoon Blade – Warrior
Fort Aspenwood

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Posted by: vonBoomslang.8296

vonBoomslang.8296

Yyyeah, that really is annoying.

Like how Evasive Arcana (Elem Arcane GM) uses far weaker (but still great) versions of the listed skills.

Or, to use your example, shouts heal (for 1200+) versus Vampiric Rituals (Necro Blood GM), all wells siphon life… for about 24 a tick.

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Posted by: Navi.7142

Navi.7142

We tried to talk about that before (https://forum-en.gw2archive.eu/forum/support/bugs/What-is-going-on/first#post59739), but it didn’t get any high response.
Maybe this time. =)

Yeah, I am definetely for more detailed descriptions..

[Trait] descriptions need to get improved

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Posted by: Replect.3407

Replect.3407

There is probably something to come and they just don’t talk to us here, but giving players all the information and numbers on how a trait effects a build should actually be something common these days…