Trait split for Underwater content

Trait split for Underwater content

in Suggestions

Posted by: Lily.1935

Lily.1935

I have a real simple suggestion and its something that has been bugging me since I hit max level. When I enter the water my traits are the same. I’m not talking about my 30/20/20. I’m talking about the major traits. A few of them when I’m in water don’t do me any good. Since I’m playing a necromancer I will use that as my example.

On land I have traits like Lingering Curse or Transfusion. Which don’t work under water because I neither have life transfer or a Scepter under water. It would be nice if I could have a separate traits set so I don’t have to spend 5 minutes each time I decide to go underwater and just get right into the action.

Trait split for Underwater content

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

I agree, our skill loadout changes, and some skills aren’t even able to be used underwater, we should have a different trait loadout for when we’re underwater too. Also being limited to two of only three possible weapons means there isn’t a great deal of versatility in the available powers, so more reason why we might end up needing different traits.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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