Traits

Traits

in Suggestions

Posted by: Rump Buffalo.2594

Rump Buffalo.2594

When the game was in development Anet said that traits would change the way we played… but many of them dont and are just numerical boosts. Right now many traits are just plain boring.

Here are some traits that I believe would be awesome and follow that ideal. This standard should be what all traits are based off of. Every trait should be very powerful so that they actually can change how you play and are noticeably in use.

I know people are going to say these would be OP but just consider if everyone had traits THIS impactful how awesome builds could be.

Necro:
-When you enter death shroud transfer all conditions to the target of your first attack. This has a 1min cooldown.
-When a minion takes more than 10% of its health in damage in a single attack it gains invulnerability for 4 seconds. This has a 25 second cool down.
-Well effect linger on targets for 3 seconds after they leave the area of the well.

Elementalist:
-Conjured weapons allow weapon swap between your equipped weapon and the conjured weapon and have 10 more charges. Each swap costs a charge.
-When you pick up a conjured weapon you gain a boon for 6 seconds Axe(5stacks of might), Hammer(fury), Bow(regeneration), Shield(vigor), GS(stability).
-Each time you switch attunements create a combo field under you of the type you are switching to (fire, lightning, water or ice?, Light?)

Warrior:
-You can now carry banners on your back, While carrying a banner you may hit the utility slow button to use its #2 specialty attack in an AoE around you.
-Each time you block you gain 3 seconds of protection (1sec internal cooldown).
-Your physical utilities Stomp and Bull’s Charge create stone walls in a circle or line respectively at their impact / charge paths. These block projectiles and movement for 4 seconds.

Mesmer:
-You have a 20% chance each time an illusion dies to swap places with it (10 sec internal cooldown)
-Destroy all illusions and relinquish the ability to summon more for 5 seconds. Gain 10 stacks of might and all other boons for 10 seconds. Remove one condition for each illusion destroyed in this way.

I could go on forever but you get the idea. I just want interesting things….

Things that arent +5% dagger damage WOO