I know that this may have been mentioned and suggested many, many times now, but in the case that it hasn’t, I wanted to speak up. I don’t have a problem with having to spend money to re-spec, or even the cost to teleport to a city to reach a re-trainer. I am not asking for dual spec either, since I’m well aware that would make the game a bit too easy.
What I do hate about speccing, however, is clicking a button seventy times just to get the spec the exact way I want it. I think I have seen an idea back on a site that I can’t remember about templates that could serve as a way to “save” a trait build in the same way a save slot on a console game (that doesn’t have an auto save feature) would work.
For example, let’s say the re-trainer is a console, and you’re the memory card (No innuendo intended) . You can only save and load when the memory card is in the system, and once the memory card is “out”, you can’t do either of the two. (I’d advise against pulling a memory card out in the middle of any modern day game; too much games autosave these days.) Maybe even charge gems for extra template slots so it can’t be abused and filled with a template for every situation.
It would not be accessible through a training manual reset, which would keep players from abusing it away from a trainer and out on the field.
I believe this would benefit the playerbase by allowing them to keep their favorite builds as an easily accessible template, for situations like WvW and such without troubling them to punch in seventy points and seven traits every time a player travels to respec. The feature mentioned above may have the potential to encourage players to explore their class, and find what specs may be right for them.
A penny for your thoughts, ANet? People of GW2?