Traits swapping like weapon swapping

Traits swapping like weapon swapping

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Posted by: veasna.3675

veasna.3675

I want to acknowledge that being able to change traits in order to meet different needs and playing style has been a great gaming mechanic in Guild Wars 2. I love it! It has afforded me a lot of flexibility with pve, dungeons, and fractals. I don’t feel punished when I experiment with weapons or traits.

That said, I think it would add quite an interesting fluidity to combat by allowing players to swap traits as they swap between weapons. We already carry two weapons [except Ele/engineer class…we might have to get creative with these two…they are tricky SOBs]. Why aren’t we allowed to have our traits swapped as well during combat? What if players can switch between playing defense/support and high dps and back to def/support and all that during a fight? I think it would help people increase their survival rates a lot.

So far bunker Ele build with double daggers seems to be the only profession I know of that has amazing fluidity in combat. Other professions, besides a good thief, are not quite fluid in combat.

I also believe it would encourage even more people to experiment with their traits and weapon choices. This game is about exploration and discovering the wonder that is Tyria right? Why don’t we let people explore two types of traits as they set out to explore Tyria with two types of weapons? I don’t want to spec a trait that benefit one weapon while sacrificing another. I also don’t want to spec my traits so general that i’m not really getting the best out of my weapons. Allowing me to bind a set of traits to a main weapon and another set of traits to the second weapon(s) would solve this dilemma.

This is just a suggestion. I clearly haven’t thought out every single detail. Please feel free to entertain me back with your comments. If there’s already a thread about this, please point me to it.

Traits swapping like weapon swapping

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Posted by: Dabbour.6579

Dabbour.6579

+1 but idk … i was thinking if i can swap traits button like dual spec and swap gear button but not during combat … but your idea is nice too

Traits swapping like weapon swapping

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Posted by: Olba.5376

Olba.5376

Oh dear god, no.

Swapping traits out-of-combat for a fee higher than the one at the NPC I can understand. Swapping traits in-combat to match specific weaponsets just screams imbalance. It would basically make glasscannons even stronger than they are right now, as they could simply have one swap with their damage spec and the other with defense. For example, a Thief could go 25/30/0/0/15 with D/D on one weapon and 0/0/20/30/20 on the other. Miss that Mug+CnD+Backstab? No worries, just switch over to a evade/stealth spec!

And what the hell would do you with stuff like Fast Hands?

Traits swapping like weapon swapping

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Posted by: veasna.3675

veasna.3675

Well, the traits swapping mechanic could be disabled in WvW so that’s it’s not too over powered? Cool down option?

Traits swapping can raise the level of the game to a whole new level. It’s a exciting!

People that are the masters of their class will always be better than those who don’t play often or experiment with their traits. That said, we should all aspire to master any of the professions we like in anyway possible. The game shouldn’t be dumbed down or slowed down. Not allowing flexibility during combat makes it quite a boring fight.

Besides, I’m advocating for traits swapping mainly under the context of PvE / Dungeons. PvP /wvw is not my area of expertise so feel free to entertain solutions or different options.

Traits swapping like weapon swapping

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Posted by: Olba.5376

Olba.5376

Well, the traits swapping mechanic could be disabled in WvW so that’s it’s not too over powered? Cool down option?

Traits swapping can raise the level of the game to a whole new level. It’s a exciting!

It can and also most likely would bring a great amount of balancing needs, as being able to swap from a glasscannon spec to a bunker spec in-combat at the drop of a hat is going to make a lot of content much, much easier.

That said, we should all aspire to master any of the professions we like in anyway possible.

False. It’s a game, not a calling. You cannot claim that people should aim for certain things in an activity that everyone does as a pastime.

Besides, I’m advocating for traits swapping mainly under the context of PvE / Dungeons. PvP /wvw is not my area of expertise so feel free to entertain solutions or different options.

Again, that would still make the current content ridiculously easy.

Traits swapping like weapon swapping

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Posted by: veasna.3675

veasna.3675

No, this game is not a calling. Why so serious?

But it is not a crime having an option for people who want to master their game play. It’s part of the exciting adventure as you get to know both the land and your own ability.

There is no singular content in this game. You have PVE, Fractals, dungeons, wvw, pvp…etc. And are we expecting the level caps to stay at 80? No more new maps? Dungeons? New Fotm?

Perhaps, trait swapping is something to unlock at lvl 100 when you can equip your ascended weapon. Thoughts?

Btw, I just think It’s better to put ideas out there. It’s more fun to speculate than going around shutting down everyone’s opinion. Please do respond with more than just this is false/wrong/not correct. It’s clearly a matter of life and death here……only not really.

Traits swapping like weapon swapping

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Posted by: NinjaEd.3946

NinjaEd.3946

out of combat like gear swap yes. BUt in combat trait swap? That would just turn ele from a nuke to a solid block of concrete explosives. Traits are supposed to be unique and define your build internally, allowing trait swap in-combat just defeats the purpose.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”