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I´m sure pretty much everyone would like to play a game with their own language. That´s just not possible to translate a game to every language. English is the universal language, everyone should be able to play in english no problem.
As someone who does translation for a living, I can tell you that this kind of crowd-sourced translation leads to shoddy translations that are inconsistent in style, tone, and a whole plethora of other linguistic features. A professional company like ArenaNet would and should never use such a translation method as a small team can produce a much higher-quality end product in probably a shorter amount of time (albeit more expensive).
As someone who does translation for a living, I can tell you that this kind of crowd-sourced translation leads to shoddy translations that are inconsistent in style, tone, and a whole plethora of other linguistic features. A professional company like ArenaNet would and should never use such a translation method as a small team can produce a much higher-quality end product in probably a shorter amount of time (albeit more expensive).
This is very correct, especially with the distinctive speech patterns of some of the races. For example, conveying the deceptive simple-mindedness of Skritt dialogue would require far more than a one-to-one translation for most languages.
The artistic integrity of the game requires that this suggestion never be used.
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