From the wiki
*Thief traps have the shape of a long rectangle (900×130) centered on the player’s position, and extending to his right and left sides. If Autotargeting is enabled in Options, the player may be automatically turned to face a nearby enemy while laying the trap, thereby affecting the trap’s orientation. It is possible to trap multiple foes with Needle Trap and Tripwire only if they enter the area of the trap at the exact same time.
*Thief traps trigger once and disappear, while Ranger traps are more like AoE hotspots which remain for a certain time after being triggered.
I am extremely unhappy with both of these factors. To an extent I can understand that a thief trap would only effect each target once, but they need to persist a few seconds like ranger traps to allow them to hit multiple foes. Obviously Ambush would be an exception to that. Either way I feel that they all need to be reworked to have the same shape and radios as ranger traps simply to make them mover viable. Let me give you a scenario that happens to me a lot in PvE.
You lay a trap and use a ranged weapon to pull a single target. That target charges right at you and you have to dodge to the side. Thus the target follows and completely avoids the trap.
As a simple ease of use issue thief traps need to be circular so that they have a greater effective range from the thief before they trigger, because as it stand to avoid the above problem you have to wait until the target is right on top of you to dodge, and those of us with lagging connections or slow dodge response simply can’t do it. Finally I would like a thief equivalent to Trapper’s Expertise, as I feel that trait renders the already under powered thief traps completely invalid. I like traps, and played a trapper ranger back in the original Guild Wars, yet I prefer thief here while still wanting that same play-style. Now I know most would just tell me to roll a ranger, but honestly what is the point of giving thieves traps at all if they are so ridiculously inferior to ranger traps that the play-style is completely invalid for the profession?
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