Travel cost at higher levels.
Either that or reward more money and make it easier to get gold faster. That was my issue wasn’t the travel fees entirely, because if you were swimming in gold then the silver would seem like change, but since gold isn’t that easy to come by unless you farm your butt off – makes travel fees very annoying.
Travel fees are really cheap compared to the money you make. Just do an event (1-2 silver) and kill a few mobs (~60c per drop) and you break even. The only way you lose money on this is if you teleport just for the sake of it.
Also, the waypoint fees are effective gold sinks, and without it the inflation would be higher, which means everything would be more expensive, which kinda defeats the point of saving money on waypoints in the first place.
While I tend to agree that way point costs are a bit high. They are meant to be a gold sink. Now I’m not saying that as an excuse on behalf of arenanet. However I say it because why travel using waypoints A to B within a zone? That there seems to be the main reason why those that are most vocal about their costs complain. Just use them when you need to go distances more than one zone length away. And run where you need to go for everything else. It appears to me that no zone takes more than a minute or two to cross to the other side that way. Unless I’m not aware of zone(s) where you have no option but to fight your way across in order to make it from point A to B without using the waypoints.
Travel fees are really cheap compared to the money you make. Just do an event (1-2 silver) and kill a few mobs (~60c per drop) and you break even. The only way you lose money on this is if you teleport just for the sake of it.
Also, the waypoint fees are effective gold sinks, and without it the inflation would be higher, which means everything would be more expensive, which kinda defeats the point of saving money on waypoints in the first place.
Yes, without the goldsink of waypoints inflation would hit. But that doesn’t mean its a bad thing. Sure items would be more expensive, honestly, outside of precursor items, other items should be more expensive. The sad thing is most items are selling for vendor +1 copper. I can’t make any money on that. If inflation hit, I could make some money, which would be nice for once.
Other point… what would you rather pay for? Would you rather pay for that epic sword you have been looking for, or the chance to travel across a map to help a friend, and then have to pay double to go back to where you were. Gold sinks, though arguably are necessary, they should be placed appropriately. The issue is they aren’t, waypoints are a terrible place to put a gold sink on a community oriented game.
If overall prices rose, this wouldn’t change profit for trash. Items that are selling for vendor +1 simply have no value other than the artificially set vendor one, and overall inflation would not increase demand. You’d still make no money out of those.
What makes waypoint fees a good gold sink is that everyone uses them, which is not the case with, say, legendary weapons. Also, they’re not “arguably” necessary.
You make a good point that they seem to inhibit helping people out, though. I certainly don’t much care about spending a few silvers (or about 5 minutes of playing time) to hang out with a friend, but some people do. Then again, those must be pretty lousy friends.