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Posted by: PapaLegba.2478

PapaLegba.2478

Well, this might be a rather long post, but it is aiming to adress one of the things that really upsets me in this game.

Let me start by saying what is one of the greatest thing this game did so far (in my opinion, ofc) that is the dynamic leveling system.

I don’t want to argue if the level adjustment is perfectyl executed, what is my point is that for the first time I see a good game that makes all the content available to max level players. I agree that if you are higher level the content gets easier but it is not as in other games as you are god in lower level areas.

Now, the issue is, why go to these areas? and most of all, why KEEP going to these areas. Many might say that you want the achievments, the world explorer, etc. This is good……once.

Right now, I’m still leveling, and it saddens me to see the areas empty. In the first week people complained about overflow, and we all knew this was going to to away with time as it does in all games. Now the issue is the opposite, I can’t get groups of roamers to join for group events, I don’t get to help random people around the world anymore.

After all this ground layed, let me start on my suggestion.

What can bring random people, the numbers, back to these areas are rewards. No surprise here, this is kind of obvious. Now, what ticks each player, this is different. Some go after gold, craft materials, loot, badges, etc

What I’d like to see implemented is a group of criers/shouters in Lions Arc. These guys would be shouting random assignments that you can take, these would send you around the world on errands. Now, what are the details I’d like to see in their implementation

- It is not like the dungeon of the day, or the quest of the day. They’d be giving random assingments based on what is going around the world. Every 10 or so people they send to the same location, they change the assignment. This way you are spreading everybody around the world, and not concentrating in a single region. Now, this assignments would be shareable, so if you want to play with friends, you can share your assignment with them.

- Assignments could be random dungeon wings or do X events in a given area. By the moment this assignments is being distributed the events in this region are spawning, so nobody is sent to wait idle.

- The transportation would be free to your region of assignment. This is minor, it is just because I think it is bad to spend money to go to a place to make money.

- The rewards would be tailored to what you need. Could be tokens maybe, that you can swap for anything at different rates. They could be armours, weapons, crafting materials, guild points, gems, gold, etc.

Why I like this suggestions is because it is different than what I see with FotM (through comments, haven’t been there myself). Right now I see many people complaining that FotM is killing every other content. Some might argue that it is so random that this is fine. Well, I find a big mistake to waste all the nice content created.

So the system I suggest is indeed something everyone would go to, you’d be able to get higher rewards, and yes, it might kill doing things in a different way, but then, it sends you to ALL existing content, it just turns them into rewarding stuff, and the flaw is that it chooses where you should go instead of letting you choose. but it is the trade off if you want to send players all around the content that was created.

So, what are your thoughts? Do you think something like this could give PVE an extra breath?

(edited by PapaLegba.2478)

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Anything to bring people back to lower levels can only be a good thing

I myself suggested Daily Tasks to earn Area Rep. The more rep you get, the lower Waypoint costs will be. As well as that, Tasks would award rewards that would give incentive to go to them areas.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: PapaLegba.2478

PapaLegba.2478

Hey, that is a nice idea to the mix. A rep level with the area to lower the travel costs to it. Congrats for the nice idea!! let’s keep em flowing so ANet sees them and hopefully some day implements :-)

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Posted by: TheDaiBish.9735

TheDaiBish.9735

This is the original thread

Area Rep addresses earlier zones being empty.

Order Missions addresses alternative character progression and importance of the Orders outside of the Personal Story.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Bvhjdbvkjf.1987

Bvhjdbvkjf.1987

I enjoy going back to lower level content… though I have to say only in the zones that ever felt fun. I could, with none of my characters, ever enjoy the Brisban Wildlands so I don’t go back there. But I can’t tell you how often I find myself wandering low level zones when people think the game is already only about Orr/Dungeon farming or the PvP content now. For me it’s not about needing rewards or anything of the sort… there’s just content I enjoy that I go back to – and content I don’t enjoy and won’t.

For example, I have 2 level 80 characters, one of them hasn’t taken the first step onto Orr because the only thing decent about that place is farming. I would much rather play a game where everything is fun – and to be honest I’m not sure rewards for going back would fix anything at all.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

to be honest I’m not sure rewards for going back would fix anything at all.

If that was the case, people would be going back to previous areas now. As it is, they don’t because it’s not efficient in terms of making money / raising Karma / farming Rares (which I agree with you. I’d rather play the game for fun than like a spreadsheet).

Say, for example, you get 2,000 Karma and 1 Gold for a task that is roughly the same length as an Orr event farm, and each area has 4 tasks. Not only would that be more Karma, but it’d also be more Coin. Throw in guaranteed fine crafting mats, and the ability to lower your traveling costs (maybe even open up new merchants for unique armour / weapon / recipes), and that would provide the incentive to take a break from farming the same place over and over.

It also gives people somewhere to keep earning when DR kicks in and also something to do alongside their Daily Achievement.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Bvhjdbvkjf.1987

Bvhjdbvkjf.1987

to be honest I’m not sure rewards for going back would fix anything at all.

If that was the case, people would be going back to previous areas now. As it is, they don’t because it’s not efficient in terms of making money / raising Karma / farming Rares (which I agree with you. I’d rather play the game for fun than like a spreadsheet).

Say, for example, you get 2,000 Karma and 1 Gold for a task that is roughly the same length as an Orr event farm, and each area has 4 tasks. Not only would that be more Karma, but it’d also be more Coin. Throw in guaranteed fine crafting mats, and the ability to lower your traveling costs (maybe even open up new merchants for unique armour / weapon / recipes), and that would provide the incentive to take a break from farming the same place over and over.

It also gives people somewhere to keep earning when DR kicks in and also something to do alongside their Daily Achievement.

You guys have thought out what you want very well, but unless it’s implemented in a way that rivals Orr/Dungeon farming – I’m just not seeing it being good enough to entice people to go back.

The mentality of ‘must have the best’ is why ascended gear exists now, the people that like it will just stay in Orr unless the system is made good enough for them to go to low level zones…

And the ones that don’t care about all that are currently playing in low level zones to avoid having to deal with players to weak to play this game without the best gear out there.

The only way to draw people back in is to make them fun, and giving me tasks to lower waypoint costs doesn’t fall into that category. I don’t care how much it costs to travel – if I can have fun I’ll be there.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

You guys have thought out what you want very well, but unless it’s implemented in a way that rivals Orr/Dungeon farming – I’m just not seeing it being good enough to entice people to go back.

That’s basically what my entire post was about; providing rewards that rival Orr on a daily basis.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Bvhjdbvkjf.1987

Bvhjdbvkjf.1987

You guys have thought out what you want very well, but unless it’s implemented in a way that rivals Orr/Dungeon farming – I’m just not seeing it being good enough to entice people to go back.

That’s basically what my entire post was about; providing rewards that rival Orr on a daily basis.

2k Karma and 1 gold for doing an event rivals Orr? I must really not be missing a whole lot by avoiding that place then lol…

If it is a decent alternative, then I have to ask how often they can be done a day. Cause even if you put a dozen of those in the lower areas once they’re complete why would people stick around? If I was all about getting the best accomplished each day I would do them all and return to farming. Not that we want to drag people away from Orr if that’s what they like, but what about that would make people want to stay and do DE they don’t want to do now?

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Posted by: TheDaiBish.9735

TheDaiBish.9735

You guys have thought out what you want very well, but unless it’s implemented in a way that rivals Orr/Dungeon farming – I’m just not seeing it being good enough to entice people to go back.

That’s basically what my entire post was about; providing rewards that rival Orr on a daily basis.

2k Karma and 1 gold for doing an event rivals Orr? I must really not be missing a whole lot by avoiding that place then lol…

If it is a decent alternative, then I have to ask how often they can be done a day. Cause even if you put a dozen of those in the lower areas once they’re complete why would people stick around? If I was all about getting the best accomplished each day I would do them all and return to farming. Not that we want to drag people away from Orr if that’s what they like, but what about that would make people want to stay and do DE they don’t want to do now?

Well, in my suggestion, I suggested 4 daily tasks for each area:

  • Re-do a set number of Hearts
  • Complete a set number of different events in that area
  • Complete a Bounty (Vet or Champ difficulty)
  • Complete an Exploration task (JP, Vista, PoI ect)

The 2k and 1g was just an example. Anet has a lot more data on Currency Acquisition, so they’d be able to set a more competitive rate.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Bvhjdbvkjf.1987

Bvhjdbvkjf.1987

You guys have thought out what you want very well, but unless it’s implemented in a way that rivals Orr/Dungeon farming – I’m just not seeing it being good enough to entice people to go back.

That’s basically what my entire post was about; providing rewards that rival Orr on a daily basis.

2k Karma and 1 gold for doing an event rivals Orr? I must really not be missing a whole lot by avoiding that place then lol…

If it is a decent alternative, then I have to ask how often they can be done a day. Cause even if you put a dozen of those in the lower areas once they’re complete why would people stick around? If I was all about getting the best accomplished each day I would do them all and return to farming. Not that we want to drag people away from Orr if that’s what they like, but what about that would make people want to stay and do DE they don’t want to do now?

Well, in my suggestion, I suggested 4 daily tasks for each area:

  • Re-do a set number of Hearts
  • Complete a set number of different events in that area
  • Complete a Bounty (Vet or Champ difficulty)
  • Complete an Exploration task (JP, Vista, PoI ect)

The 2k and 1g was just an example. Anet has a lot more data on Currency Acquisition, so they’d be able to set a more competitive rate.

I think the biggest reason a reward system won’t work in these zones is because people would be downscaled to do these events – making it possible for low level characters to get these rewards since they’re based on completion not level.

A single DE in Orr nets you 17k karma for completion last I did one… and the only way to get coin was pretty much drop based. Can you imagine having that kind of karma rewarded to you when you’re level 25 in Kessex?

I truly can appreciate the amount of thought you all have put into this, but rewards just don’t seem (to me) to be an effective solution. I’ll stop posting so you can keep theory crafting, hopefully there is a way that low level zones can be made more fun again.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

1) I think the biggest reason a reward system won’t work in these zones is because people would be downscaled to do these events – making it possible for low level characters to get these rewards since they’re based on completion not level.

2) A single DE in Orr nets you 17k karma for completion last I did one… and the only way to get coin was pretty much drop based. Can you imagine having that kind of karma rewarded to you when you’re level 25 in Kessex?

I truly can appreciate the amount of thought you all have put into this, but rewards just don’t seem (to me) to be an effective solution. I’ll stop posting so you can keep theory crafting, hopefully there is a way that low level zones can be made more fun again.

1) Valid point on the scaling. Obviously something would have to be implemented to stop lower-levels getting that much Karma and stuff. Maybe have it so you have to be at cap / story completed / scaling rewards.

2) Huh? It’s been around 378 karma and 1s 73c per event now for a while in Orr. Not sure where you got 17k from.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Astralporing.1957

Astralporing.1957

2) Huh? It’s been around 378 karma and 1s 73c per event now for a while in Orr. Not sure where you got 17k from.

Most likely got mixed up with xp.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Bvhjdbvkjf.1987

Bvhjdbvkjf.1987

2) Huh? It’s been around 378 karma and 1s 73c per event now for a while in Orr. Not sure where you got 17k from.

Most likely got mixed up with xp.

Yeah I did swap those two lol, my bad. Show you how much I do in Orr though…

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I think random hearts around he world should sometimes turn ‘silver’, popping in the map like Dungeon gates and allowing you do to them again, but this time having to do each thing that fills the bar at least once on top of filling the bar, instead being able to fill the bar with just with one of the tasks.
Filling a Silver heart would give you the heart’s rewards again, plus a stack of one or more tokens you can gather to do neat stuff with it. Something called “Wayfarer’s something”.

Also each champion in the game not linked to an event should have an unique chest that can be opened once per month by each player after defeating the champion, that also contains a stack of one or more wayfarer’s tokens plus a couple of neat drops.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: CapN Biku.6024

CapN Biku.6024

I like this idea. Random tasks would definitely make me want to go back to lower leveled areas more often, even if they wouldn’t give much. Because now it just feels like I don’t have anything to do there since I’ve done all the hearts and gotten 100% on all the maps

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Posted by: Sernius Alathar.6538

Sernius Alathar.6538

I like this post, and fully support it XD. The idea your suggesting is very similar to the way Guild Wars 1 had the Zaishen Daily Board, and the War in Kryta bounty Board.

Basically everyday you would get 4 tasks you could complete for extra exp/platinum/zaishen coins.

1. Zaishen Mission: Which was basically doing one of the story missions again, easily able to be implemented for renown hearts or # of renown hearts on a certain map.

2. Zaishen Bounty: Guild Wars 1 bosses were nearly all named, unlike gw2 where the breakdown is based on ranks. You would be given a certain boss to kill and got rewarded for terminating it, something like that could be changed to suit GW2 as well.

3. Zaishen Combat: Is basically your pvp daily.

4. Zaishen Vanquish: Which is a map completion.

If you goto the GW1 wiki, you can see what sorts of things they had to choose from for daily sort of events, which could be easily implemented into GW2.

http://wiki.guildwars.com/wiki/Main_Page

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Posted by: NinjaEd.3946

NinjaEd.3946

What I’d like to see implemented is a group of criers/shouters in Lions Arc. These guys would be shouting random assignments that you can take, these would send you around the world on errands. Now, what are the details I’d like to see in their implementation

I’d like to further elaborate on this, and say criers/shouters in all major cities. They too don’t get enough attention even with all the hard work the devlopers put into making them. There was another post;

https://forum-en.gw2archive.eu/forum/game/suggestions/Area-Reputation-and-Order-Ranks/first#post846429

;that talked about order ranks and doing these random quests to get up. They don’t have to necessarily make you anything above your current title from the Main story line, but there are things that can help. Such as a crystal to teleport to your Order’s headquarters [consumable] which you can either buy things there or use their portal to enter Fort Trinity, boosters, influence, coin, discounts on order exclusive gear or for Capital cities discounts on cultural gear(not discounted to the point of it being dirt cheap but a 3-5gold discount would be very helpful at max). Many rewards are possible without destroying the economy.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I’d like to further elaborate on this, and say criers/shouters in all major cities. They too don’t get enough attention even with all the hard work the developers put into making them.

This would make more sense than having them all in LA, considering that a few of the zones has Main City influence (i.e. Plains of Ashford, Diessa Plateu, Blazeridge Steppes all have Charr influence)

Life is a journey.
Time is a river.
The door is ajar.