Well, this might be a rather long post, but it is aiming to adress one of the things that really upsets me in this game.
Let me start by saying what is one of the greatest thing this game did so far (in my opinion, ofc) that is the dynamic leveling system.
I don’t want to argue if the level adjustment is perfectyl executed, what is my point is that for the first time I see a good game that makes all the content available to max level players. I agree that if you are higher level the content gets easier but it is not as in other games as you are god in lower level areas.
Now, the issue is, why go to these areas? and most of all, why KEEP going to these areas. Many might say that you want the achievments, the world explorer, etc. This is good……once.
Right now, I’m still leveling, and it saddens me to see the areas empty. In the first week people complained about overflow, and we all knew this was going to to away with time as it does in all games. Now the issue is the opposite, I can’t get groups of roamers to join for group events, I don’t get to help random people around the world anymore.
After all this ground layed, let me start on my suggestion.
What can bring random people, the numbers, back to these areas are rewards. No surprise here, this is kind of obvious. Now, what ticks each player, this is different. Some go after gold, craft materials, loot, badges, etc
What I’d like to see implemented is a group of criers/shouters in Lions Arc. These guys would be shouting random assignments that you can take, these would send you around the world on errands. Now, what are the details I’d like to see in their implementation
- It is not like the dungeon of the day, or the quest of the day. They’d be giving random assingments based on what is going around the world. Every 10 or so people they send to the same location, they change the assignment. This way you are spreading everybody around the world, and not concentrating in a single region. Now, this assignments would be shareable, so if you want to play with friends, you can share your assignment with them.
- Assignments could be random dungeon wings or do X events in a given area. By the moment this assignments is being distributed the events in this region are spawning, so nobody is sent to wait idle.
- The transportation would be free to your region of assignment. This is minor, it is just because I think it is bad to spend money to go to a place to make money.
- The rewards would be tailored to what you need. Could be tokens maybe, that you can swap for anything at different rates. They could be armours, weapons, crafting materials, guild points, gems, gold, etc.
Why I like this suggestions is because it is different than what I see with FotM (through comments, haven’t been there myself). Right now I see many people complaining that FotM is killing every other content. Some might argue that it is so random that this is fine. Well, I find a big mistake to waste all the nice content created.
So the system I suggest is indeed something everyone would go to, you’d be able to get higher rewards, and yes, it might kill doing things in a different way, but then, it sends you to ALL existing content, it just turns them into rewarding stuff, and the flaw is that it chooses where you should go instead of letting you choose. but it is the trade off if you want to send players all around the content that was created.
So, what are your thoughts? Do you think something like this could give PVE an extra breath?
(edited by PapaLegba.2478)