Trebuchets need ammo limits

Trebuchets need ammo limits

in Suggestions

Posted by: Lifewaster.5912

Lifewaster.5912

There are some cases where you literally have the same trebs knocking down tower walls over and over for hours or days, with very limited options to counter them for example on the 3rd floors of SM hitting the adjacent towers.
The towers end up being flipped back and forth over and over.

The issue becomes rather unfair, since it costs the defending side supplies to repair, or several siege every time they take it back, meanwhile the other side gets to knock back down the wall all over again for free with the same trebs.

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I suggest: Every time a treb damages a wall, the treb takes 1% dmg to itself. This would allow them to take down the same wall 2-3 times at most.

Trebuchets need ammo limits

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

The counter is you build your own kitten siege weapon to destroy the Treb with, OR send a squad to assault the thing while your main forces keep them focused on other things.

That’s how siege warfare is suppose to work. It doesn’t need to damage itself. That task is the responsibility of the enemy.

AoE limits do more harm then good.

Because of those limits, WvW has devolved into an AoE fest.
I would much rather have trebs constantly knocking down walls then see the horde of undeniables swarm over the wall and auto-attack it down…

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Trebuchets need ammo limits

in Suggestions

Posted by: Lifewaster.5912

Lifewaster.5912

If the counter was so simple, this wouldnt be an issue. There is no easy counter to 3rd floor SM trebs hitting Durios/Quentin/Klovan/Wildcreek
They can be placed out of sight un-targetable by any ballistas. The only counter is a treb of your own to hit the 3rd floor.
This requires 10 ppl to instand build your treb, and 3-4 eles to swirling winds their counter fire from their mortars and trebs.
Meanwhile they can zerg down your treb or just have eles swirling winds the 3rd floor making your efforts useless so this only works if you can catch them by suprise.

Trebuchets need ammo limits

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Posted by: smezmer.1206

smezmer.1206

The purpose of seige warfare is to hit your enemies hard, drain their resurces and force them out. Otherwise they could sit behind their walls indeffinatly. However I do agree that for the wide area of damage a well set seige can cover attacking teams should have an ammo penalty in some form. I dont think destroying the siege gear on use is the option, rather attacking teams should be forced to feed continous resources into the seige weapons for use. Forcing players on both sides to really consider resource management and the viability of prolonged sieges.

(edited by smezmer.1206)

Trebuchets need ammo limits

in Suggestions

Posted by: SquallofBalamb.8973

SquallofBalamb.8973

I agree with smezmer, the only problem I can find with your suggestion is the problem of then using them to defend as resource can run low really quickly, maybe just the long range ones can need ammo, and maybe only for the last 25%ish of their range. Maybe like an upgrade, only lasts x uses but increases the range to max, then it breaks and has to be re-upgraded.

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