Tree Node Growth & Resource Suggestion

Tree Node Growth & Resource Suggestion

in Suggestions

Posted by: Hadder.8093

Hadder.8093

I wanted to make a suggestion about making the harvest-able trees more dynamic.

When a tree first “spawns” it gives you a set value (usually 3 logs of some kind). I thought it would be cool to have such trees grow over time and, as a result, give you more resources the longer you wait for it to grow. So…

Example:
Sapling Tree = 3 resources / Alive for 12 hours
Young Tree = 6 resources / Alive for 3 hours
Old Tree = 10 resources (considered a rich node) / Alive for 1 hour

1. Trees would change in size based on their age for distance recognition.
2. Trees would give more resources based on age
3. Old Trees have the potential to burn and reset to a Sapling if alive too long (1hr)

I feel it would spark a kinda sense of waiting for a greater reward vs immediate need but also won’t result in the world being populated by old trees.

Thanks,

Hadder

(edited by Hadder.8093)

Tree Node Growth & Resource Suggestion

in Suggestions

Posted by: Teraphas.6210

Teraphas.6210

It just seems like tracking a 16 hour cycle for every tree in the game on every server seemslike a ppoor use of server resources. Wouldn’t just adding a bigger tree version thatis the eequivalent of a rich vein work easier?

You can’t spell Slaughter without Laughter

Tree Node Growth & Resource Suggestion

in Suggestions

Posted by: bradderzh.2378

bradderzh.2378

They should allow you to plant a tree in your home instance like the quartz node

In reference to ascended items:
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.