TressFX for Hair Effects
Bump, although this may also require DirectX 10/11 support as well.
It wouldnt work, think back on tomb raider TressFX where it needed so much recources, think about wvw or just pve about 20- 50 players with tressFX on them.
Of course it could work, just make an option in game settings where you can put it on or off like in every other stuff, or even make it so that the option takes it off automatically in wvw.
http://blogs.amd.com/play/tressfx/
The hair effects in GW2 aren’t too bad currently, but just think how they could look with TressFX.
TressFX is a technology for rendering hair using the compute power of your GPU. This technology isn’t vendor-restricted either (can run on both AMD and Nvidia GPU’s) and uses the DirectCompute language (which I believe is purely GPU-driven, freeing up CPU power for other stuff).
The new Tomb Raider game has an option to use TressFX on the PC version. Here’s some slightly outdated gameplay with it enabled: http://youtu.be/CpS7_-EX9a8
TressFX of course isn’t performance-free though, and may take quite a performance hit depending on what kind of GPU you have. Because of this, there should also be the choice to fallback to the current hair rendering (Tomb Raider also has this).
AMD Blog link in your OP is outdated. Routes you to http://community.amd.com/welcome now. Might want to update that.
Here’s a March 5th 2013 post about Tomb Raider and TressFX with a before and after screenshot.
http://community.amd.com/community/amd-blogs/game/blog/2013/03/05/tomb-raider-launches-with-revolutionary-tressfx-hair
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(edited by StinVec.3621)