Trip wire= Static Wire and other traps

Trip wire= Static Wire and other traps

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

This is a suggestion to change the currently useless skill, trip wire. Not only does it only work on 1 foe, it is pretty visible even if you didn’t watch them plant it (only way to be tricky with it is when being chased, run around a corner and plant it) it doesn’t even work half the time. Thats a bug but regardless, the idea of it just isn’t that attractive to be using anyone’s utility slot. Another thing I noticed is just about no profession has a lightning field. Only the elementalists does from their underwater field cage and staff. So I thought of this new handy skill for thieves.

Static Wire: Set a trap that will stun foes when triggered.
Skill info====
- Trap stays for 3 seconds once activated
– Same length as tripwire however it’s field is a rectangle just about as big as smoke screen in terms of depth.
– This is a lightning field.
– Same if not longer cooldown.
– Stun for 2 seconds (like static field) and cripple for 5 seconds (just like old tripwire)

Makes this a great skill to block off an escape route or to stop hostiles chasing you unless they have stability or a teleport. Also having access to a lightning field would do wonders in wvw since thieves are pretty selfish and don’t get many team support skills.

Also I believe needle trap should stay on the ground for like 3-4 seconds when triggered. It can immobilize who ever triggers it, then cripple anyone who crosses over it afterwards. If it stayed for 3-4 seconds it should pulse every second applying the poison along with lets say a 2 second cripple. Ambush trap is useful in ways and shadow trap just needs to grant either a boon like regeneration or might OR cause a condition to whoever triggers it like blind or weaken. Other than that a 10,000 teleport is fine as is.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)