True Action Combat

True Action Combat

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Posted by: wee schwee.4781

wee schwee.4781

I just saw this mod for the first time today. It is what I’ve wanted from GW2 for a long time. I honestly thought it would have been in the options from the start. Simply locking the screen to the mouse movements would make a big difference.

HiRez did a great job with Smite. The combat is simple and effective. It requires a lot of skill to time your skills well, but it is incredibly easy and satisfying to use. Anet could do the same with GW2. I am surprised they haven’t done so already.

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Posted by: kaotiktheory.8942

kaotiktheory.8942

Would LOVE this!

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Posted by: Kesstryl.8256

Kesstryl.8256

I agree, I was about to start a new thread for the option to bind a key to toggle free mouse look on and off as it really fatigues my hand to hold down a mouse button to do it. Everquest 2 and most SOE games have this as a built in feature, this would really help with game play here too.

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Posted by: Lame.3819

Lame.3819

Good idea about making it more (true action combat) I would love to try the game out on a controller for sure.. if they added this in, I’m sure they could add computability for controllers too.

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Posted by: Reinforcments.5713

Reinforcments.5713

So what you are basically asking for is what most other mmos do already….

I’m sorry but I didn’t end 7 years of Everquest 2 to go back to locked combat, hotkey mashing action.

I suppose you also want all your ground target attacks to autolock on your target as well. If you’re too lazy to actually…aim…then go back to those old mmos you love so much.

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Posted by: Kesstryl.8256

Kesstryl.8256

Actually all I see being asked for is to let players have the options to customize the interface so it’s comfortable for each individual. All they would have to do is add more options in the keybindings, such as letting mouse look be bound to toggle on and off with a key and not just be bound to the right mouse button all the time. Same with anything else suggested here. Nothing has to infringe on anyone else’s gameplay who like the interface as is. Those of us who want to change it would have the option for it.

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

So what you are basically asking for is what most other mmos do already….

I’m sorry but I didn’t end 7 years of Everquest 2 to go back to locked combat, hotkey mashing action.

I suppose you also want all your ground target attacks to autolock on your target as well. If you’re too lazy to actually…aim…then go back to those old mmos you love so much.

I think they just want to be able to mouselook without holding down a mouse key and also have the mouse point appear in the middle of the screen when mouse look gets turned off instead of it being somewhere on your screen or without you having to make sure the mouse pointer is in the middle of the screen(can be difficult to do in some intense combat.)

Combat mode mod for example. You don’t need auto target or any auto stuff on with the mod, just recommended.

I don’t care to use auto target in the first place, just want my left and right mouse key to be functional other than for mouse look and target selection, and have my mouse pointer appear in the middle of the screen when I release my right mouse key.

GW2 mouseing does wear out my ring finger holding down that key for extended periods.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Morgoth Bauglyr.9726

Morgoth Bauglyr.9726

I have made a glovePie script that does exactly that:




if starting {
   var.togglecam = false
}
//change the conditions here to use different keys to toggle locked camera mode
if pressed(mouse.middlebutton) or pressed(key.Semicolon) {
   if var.togglecam = false {
      var.togglecam = true
      mouse1.SwallowButtons = True
      //make mouse button presses invisible to the system
      Press(mouse1.RightButton)
      //reason for -4 see below
      mouse1.CursorPosX = screen.Width/2 - 4
      mouse1.CursorPosY = screen.Height/3
      wait 20ms
      if mouse.RightButton {
         //this part is needed because gw2 does not start moving the camera unless
         //cursor is moved 4 pixels in .5s after holding RMB
         mouse.CursorPosX = mouse.CursorPosX + 1
         wait 20ms
         mouse.CursorPosX = mouse.CursorPosX + 1
         wait 20ms
         mouse.CursorPosX = mouse.CursorPosX + 1
         wait 20ms
         mouse.CursorPosX = mouse.CursorPosX + 1
      }
   } else {
      var.togglecam = false
      //make mouse button presses visible to the system again
      mouse1.SwallowButtons = False
      Press(mouse1.RightButton)
      Release(mouse1.RightButton)
   }
}
//keybindings mapped to mouse while in locked camera mode
if var.togglecam {
   key.One = mouse.LeftButton
   key.C = mouse.RightButton
}
//if you dont use middle mouse to toggle modes, remove this line
mouse1.MiddleButton = mouse.MiddleButton

you toggle the camera mode with semicolon or middle mouse. The mouse cursor gets moved to your screen center in x and 2/3 of your screen height in y, the right mouse button gets held down and LMB/RMB are remapped to attack/dodge (keyboard 1 and c). Just change the code to add or modify mouse button assignments

Obviously there is no guanrantee using glovepie is 100% safe, but it does NOT interact directly with the GW2 client in any way. All it does is send virtual inputs to the operating system. You can also do funny things like voice commands and Kinect controls. Another problem are the rather weird (political) licencing terms, so if you don’t want or can’t agree to them, don’t use it.

For crosshair you can use ‘overlay’ ( a program available on SourceForge) which allows you to display an alpha mapped png on top of your desktop as a non-clickable always-on-top window. Only works with GW2 in borderless window or windowed. Does not interact with the GW2 client.

i also have another script that adds gamepad/joystick controls, but i have to add comments to that fist and change the bindings to GW2 default before posing it.

Obviously a native ingame solution would be much better

(edited by Morgoth Bauglyr.9726)

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Posted by: Kesstryl.8256

Kesstryl.8256

I will try this, thanks Morgoth! Yes an in-game solution would be best, but when they don’t give you options, they should expect player mods.

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Posted by: Dante.1508

Dante.1508

Pretty sure mods are bannable use at your own risk in my opinion..

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Posted by: Sedoks.3576

Sedoks.3576

This a true combat: http://www.youtube.com/watch?v=9xCywSIoOm4
0:35 – 0:49

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Posted by: Morgoth Bauglyr.9726

Morgoth Bauglyr.9726

for a native action camera mode i’d also suggest to have LMB confirm/execture and RMB cancel skill activation on all targetted and channeled skills

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Posted by: Chrispytoast.3698

Chrispytoast.3698

There was someone who made a version when the game first came out and it looks like he is working on v2.0

http://www.reddit.com/r/Guildwars2/comments/1a3the/combat_mode_20_preview/

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Posted by: wee schwee.4781

wee schwee.4781

It would be good to see combat mod v2, but it sounds like that actually changes parts of the game code. Arenanet would definitely be against that. Hopefully at some point Anet might work together with some devs to put features like that officially into the game. Honestly, the most irritating part for me is holding down the right mouse button to control the camera. It seems like the mouse should control your character from the start. I remember first playing the game and switching the camera options thinking one locked the camera to the mouse. I was quite surprised there were no options for that. I also think it’s a bit weird the auto attacks take up a skill spot. Seems they would be fine on mouse 1 by default.

Either way, I still love GW2 and I think Anet has done an amazing job. Obviously there is room for improvement. It’s good to see others think so too.