How should anet do this?
Its just simple:
Intruduce Ammonition
Implement into the game various kinds if different equipable ARROWS for bow weapons
and BULLETS for Pistols and Rifles
Example on a Bow:
AT the Moment a Lvl 80 Exo Bow with max Stats has these values
920-1080 Damage
+179 Vitality
+128 Healing Power
+128 Condition Damage
That are actually stats how a bow weapon like the Azureflame looks like…
With splitting this Setting now into two halfs thee values of this bow would get naturally get reduced. But the player could equip to the bow now also Arrows, which would give the bow wielder various new tactical build variation options at their hands, which would help slightly also in balancing classes, because as the 2H weapons work now, they are slightly underpowered compared to a combo of wielding 2 1H weapons, because with 2 1H weapons you have the advantage of being able to combine them each with sigils thus getting 2 extra effects for in battles, whereas you have with 2H weapons just only 1 sigil option free, but statwise they have no bonus for that as exchange..their stats are same as high, as stats of 2 1H weapons combined…
SO this is why I think it would be just fair to at least split those weapons up into a 2 part thing, which are possible to be splitted up. (splitting a great sword is impossible).
But making out of just only Bow Weapon a Bow & ARROW Weapon, thats something different.
Here some suggestions for Arrows
Side Note: Arrows would be special secondary parts of bows, which would come with their very own unique side effects, which wouldn’t have slots for sigils.
But Arrows would naturally also come in various different kinds of qualities and rarity grades.
Toxic Arrows
+ Plus in Condition Damage
+ Plus in Precision
+ Plus in Power
Side Effect: Poison Effects have a 10% longer duration
Incineration Arrows
+ Plus in Condition Damage
+ Plus in Precision
+ Plus on Power
Side Effect: Burning Effects have 10% longer duration
Needle Arrows
+ Plus in Condition Damage
+ Plus on Precision
+ Plus in Power
Side Effect: Bleeding Effects have 10% longer duration
Rock Arrows
+ Plus in Vitality
+ Plus in Toughness
+ Plus in Power
Side Effect: Weakness Effects have 10% longer duration
Lightning Arrows
+ Plus in Precision
+ Plus in Critical Damage
+ Plus in Vitality
Side Effect: Adds a 5% Chance to deal Blindness to Enemies when you hit them with attacks (5s wait time on next possible occur)
Frost Arrows
+ Plus in Vitality
+ Plus in Toughness
+ Plus in Healing Power
Side Effect: Adds a 5% chance to deal Chill to Enemies, when you hit them with attacks (5s wait time on next possible occur)
Flame Arrows
+ Plus in Power
+ Plus in Critical Damage
+ Plus in Precision
Side Effect: Adds a 5% chance to deal Burning to Enemies, when you hit them with attacks (5s wait time on next possible occur)
Ghost Arrows
+ Condition Damage
+ Vitality
+ Toughness
Side Effect: Adds 5% Chance on Ciritical Hits and will home into enenmies, making it harder to dodge them.
and so on .. .
With Qualities I mean here, that there would be naturally various different powerful versions of those arrows:
So thignsl ike this:
- Minor Ghost Arrows = Blue
- Ghost Arrows = Green
- Major Ghost Arrows = Yellow
- Superior Ghost Arrows = Orange
which variate then naturally in their rarity also.
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Sub Suggestion:
Make these arrows, and bullets some visual improvements over using just standard arrows and bullets.
When you use for example a toxic Arrow, then the flying arrow could draw a line of green poison clouds on its flying way.
An Incineration Arrow instead could look like a burning arrows, while a Flame Arrow also does look like one, but slightly different in its ways how the arrow is burning in its animation – one being more a clear burning, the other more with smoke maybe??
—-
Then there could be also arrows and bullets with special side effects towards certain enemy types for example..
side effects, that make these arrows/bullets especially usefeul for example against animals, insects, reptiles, and so on…
Example:
Silver Arrows, being more effective versus undeads.
Steel Arrows, being more effective versus Humans (bandits ect.)
and so on..
I’m sure people can think together of alot more of such kind of examples to drive the topic further on ^^
PS: just toclarify it, before people start complaining.. with ammonition I don’t suggest here something that people have to constantly buy in shops and so, to be able to use their ranged weapons..
No, ammonition should stay in GW2 as UNENDLESS, as it works like now.
Ammonition should just only become part as actual equipment when wielding a bow or a pistol/riflle, meaning that unless you equip no other special ammo, your character will use then “Standard ammo”, which has just no effects/ stat boni.
(edited by Orpheal.8263)