Cross posting from turret discussion.
Turret survivability needs to go up, and the time required to re-place them should go way down.
I really feel that you should be able to instantly reposition your turrets by picking them up, and get a significant penalty to re-placing them if they are destroyed or your blow them up.
Maybe a good trade off would be to keep turret health constant between placements until it blows or is killed?
For example, I could place a rifle turret, it takes a beating down to 50% health, then I pick it up, run twenty yards further up the field, drop it again, and it’s still at 50% health? Once it “dies”, it goes into an extended cooldown while my backpack is “rebuilding” it? What do you think?