Turrets and Invulnerable Targets
Is there a way Engi turrets could be made to ignore the unkillable targets instead of just firing infinitely at something that doesn’t take damage?
Most currently this is the issue with the Golem Assistants in Vexa’s Lab.
I don’t think camping a spawn point with turrets is really something that manpower needs to be spent to facilitate. If you don’t want rifle and rocket turrets to shoot at the golems, use flame and thumper.