Tweaking Weapon Animations

Tweaking Weapon Animations

in Suggestions

Posted by: Sonvil.3670

Sonvil.3670

Hello again,

So for me good animations add a lot to a game. I hate to look at my character twisting and turning in odd positions like a charmed snake when I use a spell or melee with a weapon, which is something I see VERY often in this game. In terms of animations, my opinion has always been that less is more.

Lets take the Mesmer sword number 1 skill. Sure, it looks cool when you’re standing still, but as soon as you move around, or you’re up close, its as if your top half and bottom half were going two different ways, especially at close range or killing rabbits, not to mention the animation unfortunately blends with other skills. All I’m asking is to SIMPLIFY it. Take the generic 2-handed melee animation swipes, add a few bolts of purple lightning and lasers if you love them so much and you’ve got yourself a stable, sexy animation. I for one would like to swing that sword, rather than have it float awkwardly in front of me, shooting laser beams.

Now for the elementalist fire attunement number 1 skill. Similar issue here. When you’re standing still, the animation looks fine, but running around pointing your wand upwards, while enemies infront of you are getting set on fire just strikes me as odd. Again, simplify the animation so that it does not conflict with the rest of the characters movements.

Thats just a couple of examples, just sharing my view I guess. I’ll give TERA online as an example, the animations are brilliant in that game, in my opinion anyway, and I do wish that Western companies gave as much attention to detail as asian companies do. I also consider FFXI as a game with brilliant running and combat animations, and that games pretty old.