Two armor stats not in the game
I just wished they would fix the Engi poison volley shot to actually hit straight, along the lines of the thief or mesmer burst pistol skills.
I just wished they would fix the Engi poison volley shot to actually hit straight, along the lines of the thief or mesmer burst pistol skills.
I would too but wouldn’t it be great if it were like our underwater skills in speed? It wouldn’t fire as slowly as our rifles do anymore if they fixed it.
Alacrity controls the speed at which the #1 abilities fire off. Surely we can have a well balanced system on gear for increasing the firing speeds of skills. This would improve overall the weapons that are really horrendous at firing speeds. (pistols, longbows, etc).
So basically “forcing” everyone to get a specific set because they would more or less need this very stat in order to stand a chance against other people having this stat?
Krall Peterson – Warrior
Piken Square
I like your suggestions, but there are already too many stats in the game.
Power
Precision
Crit Damage
Condition Damage
—
Vitality
Healing Power
Toughness
Agony Resist
—
Then to a lesser extent:
+/- Condition Duration
+ Boon Duration
I could, perhaps, see them folded into less utilized stats. For instance, Healing Power + Awareness = Merit (who knows, just brainstorming here). Maybe Crit Damage + Alacrity = Furor (crit damage would have to be tuned down across the board though).
Just food for thought.