Two suggestions

Two suggestions

in Suggestions

Posted by: BlackSheep.6284

BlackSheep.6284

1) Make a WoW-Like dungeon finder.
Having played the Neverwinter Beta recently, I came to enjoy their dungeon finder system once again (it’s basically the same they use in Star Trek Online, although they take player classes into consideration).

Now take under consideration the system planned for GW2:
A chat-like thingy, global maybe, but not like a system which you can use to automatically find and join a dungeon.
Now, teleporting is quite expensive, and if you are on quest you actually have to interrupt, travel, finish the dungeon, and travel back again.
(WoW just takes you back to the spot where you started from).

I played dungeons in GW2 – but I really don’t like to wait in front of the dungeon or in Lion’s Arch just to find a group…

2) Bring back class roles
Why remove them in the first place? To be different from all the other MMO’s out there?

In the dungeons I played in GW2, there was no clear role assignment. So, my super-heavy armor guardian with shield and sword, specced for survival, was basically useless, because the mobs just like to focus on the thief, because guess what? A kittened up aggro system.
Oh wait, you can heal him or he can heal himself you say?
While that is true in some sense, remember the good old GW1 times, where you had a monk that could be trusted to keep you alive?

Granted, the trinity has its disadvantages – the long wait time for a tank or healer, or you get some kittenty tanks or healers.
Still, I think the advantages outweigh the disadvantages and there’s always room for improvement – though removing it completely was no improvement in my opinion.

Don’t get me wrong, GW2 is a good game in some aspects. But some things are just too unconsidered or based on some developer’s thoughts of a better world.

Just a final word:
I thoroughly enjoyed dungeoning again with my cleric in Neverwinter – keeping my party alive, constantly being pushed to the edge – that is why I go into dungeons, not for some meager rewards like in GW2. Knowing when to dodge is just not pushing to the edge – dodging AND keeping those alive who didn’t, that’s where the fun is

TL;DR:
- Bring back trinity
- Implement WoW-like dungeon finder

I know that most of you will disapprove of this post or brand me as whiner. Feel free to do so.
I also know that something like that will never happen in GW2 – because NCSoft doesn’t listen to their community anymore…

Nooooooooooooooooooo!