Two thief s/p skills needs work

Two thief s/p skills needs work

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

As a tanky thief who uses s/p alot, [Pistol Whip] tends to be one of my main forms of attack that I use in conjunction with [Signet of Malice] for heals. I also use [Infiltrator Strike] as a gap closer and a condition remover more than a means to dodge incoming attacks.

Due to the fast pace of my play style, though, [Infiltrator Strike] hinders my tactical positioning and target switching abilities because of [Shadow Return] being available for 6 seconds.

[Pistol Whip] is also a bother because the flurry comes right after the pistol whip. Missing the initial attack leaves me immobilized until the smashing of my directional buttons releases me.

So I have come up with a solution for each of them:


Flurry only activates when the pistol whip lands.


Make a major trait that cuts the time of [Shadow Return] availability in half or by 2/3s.

I also have some aesthetic ideas to make [Pistol Whip] look better. Instead of the initial attack being a 180 swing with the pistol to the front it could just be a jab from the right and the rebound from the jab could make the transition from whip to flurry look like the thief is using momentum from the rebound to turn clockwise into the flurry.

The flurry could also look more like a blurry wave of steel (gunmetal colored claw-like energy cloud thing) slowly pushing forwards from the thief. It would enhance the look of [Pistol Whip] as well if each hit from the flurry made the screen shake more intensely every hit (8, not 4×2).

But this is just me. Discuss?