Two things GW structure PvP needs...

Two things GW structure PvP needs...

in Suggestions

Posted by: Mia Crazymike.1780

Mia Crazymike.1780

Sticky targeting
&
And when you re-spawn. You’re skills are ready to use.
Instead of re-spawning with skills on cool-down from your last death.

Two things GW structure PvP needs...

in Suggestions

Posted by: Wolfheart.1938

Wolfheart.1938

Your second suggestion isn’t a well thought idea an I’ll leave it at that.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

Two things GW structure PvP needs...

in Suggestions

Posted by: Ouimette.5902

Ouimette.5902

Sticky targeting will most likely never be implemented. If you die you lose LoS and the enemy is gone until you see him/her again. Not to mention the classes which uses stealth(mesmers, thiefs). GW2s gameplay is based on visual and movements as much as knowing you professions skills. Sticky targeting would ruin that.