We earn laurels and use them, as valuable items, to trade for rare artifacts from the history of Tyria. I’d just like a reasoning as to WHY we’re getting them and how they’re valuable, provided in game in some manner. Most currency is pretty obvious. Coins you pick up from enemies that ate people with coins, or had their own (typical rpg/D&D stuff). Karma is the general good will of the populace, and can be increased by drinking what probably adds up to jugs of charisma potion. Dungeon tokens are pretty much taking the place of bandit scalps from Baldur’s Gate, proof that you’ve slain foes that threaten the peoples of Tyria through violence and corruption. Badges of Honor seem to represent slain foes in the mists, effectively dog tags from alien worlds that seek to force their influence into your own. Fractal relics are ancient artifacts recovered from the shards of the past to be used by science. Etc, etc.
The only thing I’m not really clear on an in character reason for obtaining are Laurels. Where are these chests containing them coming from? I’m thinking it has to be from somewhere important, and I’m tempted to think they’re rewards obtained by a ritual comprised of preforming a particular set of actions that unlock holes in the world to some treasure vault contain the chests we receive.
And if that’s the case. If we’re getting our chests that way, I’d like to eventually like to explore their origin. Perhaps through some enemy, very roman in approach. A Caesar (maybe somehow tied to Balthazar?) commanding his legions to attack Tyria from some alien place, demanding the return of his treasures.
It might also be a good way to introduce a war spear weapon. (A spear out of water, with the specification of War to delineate its use on land.)
Now that last part is purely a fun idea I had, but overall, I’d like to see some origin for Laurels and daily chests provided in game.
Disclaimer: If one was already provided, and I missed it, please let me know. I’d like to hear it.
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