Type of Dungeon suggestion - Inferno mode

Type of Dungeon suggestion - Inferno mode

in Suggestions

Posted by: Cultrix.3172

Cultrix.3172

Yes, you read it! Inferno mode.

There is story mode, explorable mode, and my suggestion is “Inferno mode”.

Inferno mode is one path dungeon for all dungeons in game.

5 man dungeon with hard bosses
Each boss has its own unique epic fight!
Inferno dungeon should be considered progress dungeons where
Dedicated for end content players
All inferno dungeons are level 80 (example: AC inferno mode is level 80)
Few trash mobs and 4/5 bosses maximum per dungeon

Not going to suggest loot options though i may suggest the use of agony in certain bosses, but this is something that isn’t the main idea of the inferno dungeons.

Conclusion:

Inferno dungeons are hardcore dungeons with epic hard fights that can take your team some hours just to fight a single boss. The bosses have intense tactics and if your team fails the tactic on certain bosses, can lead them to a wipe.

Suggestion:

The bosses + dungeon can be reused, which means, the bosses and the dungeon don’t have to be modeled/textured/animated again… which means, ArenaNet can create this dungeons reusing everything they have made until now.

Thank you

Type of Dungeon suggestion - Inferno mode

in Suggestions

Posted by: kipz.8701

kipz.8701

why not just have a heroic or hard mode?

The only way I could support this is if the hard mode dungeons give more silver and better loot. Guaranteed rare at bosses or at least the final boss.

Type of Dungeon suggestion - Inferno mode

in Suggestions

Posted by: Cultrix.3172

Cultrix.3172

agreed kipz! I just wanted challenging stuff in this game, that’s all, as for the loot, must have better loot and silver

Type of Dungeon suggestion - Inferno mode

in Suggestions

Posted by: Silnox.6149

Silnox.6149

That’s quite a good suggestion.
I see Guildwars as a really nice game with impressive gameplay concepts, altought it lacks alot on the challenging feel of the game.
Creating a new mode (which can be hard/hardcore/inferno/etc…) it’s a good solution.
Letting casuals players to play the content that’s on it already, and giving the opportunity to more agressive players to feel harder PVE challenges making that community to feel inspired to play more gw.

You posted an interesting thing about production “the bosses + dungeons can be reused, which means, the bosses and the dungeon don’t have tp be modeled/textures/animated again…” that’s important and also true.

We all know that everybody in ANet is full of work of course. It would be perfect to focus on the community needs

Type of Dungeon suggestion - Inferno mode

in Suggestions

Posted by: Cultrix.3172

Cultrix.3172

True Silnox, let’s see the plans of ArenaNet in terms of getting players to play his game!