Because of the down-leveling aspect of the game, the numbers become quite arbitrary. Sure seeing the big numbers also makes gamers giddy, but I would like an option that makes it a big more standard as you go from area to area, zone to zone.
First: the health pool / bubble: please give an option to make this a percentage. Running around a single zone this goes up and down. Everyone just eyeballs the red to see roughly what % they are at. Also, since many traits are triggered by percentage it would be nice to use a common format
Heals/Damage as a percentage: similar to the health pool, this gives a common framework to know how you are doing as you visit different areas in the game. X ability does 5% damage, give or take how far you are down-leveled. This means a lot more to me than against an ooze in Cursed shore I did 2000 damage and in Plains of Ashford I did 50 damage when in essence they are the same thing. Probably need to take it one or 2 decimals (again should be a controllable option) for guys like champs and bosses.
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