secessit viri bellatores
(edited by Steve Whitley.8359)
Can we P L E A S E please please have a way to turn off our current story objective(s)?
since ruining dungeons (https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-Patch-Discussion-1-28/1314817) guarantees I’ll never complete the last step of what has become my primary character’s story line, i’m pretty tired of looking at “Victory or Death” up there in the top corner of the screen, and have even thought of doing the dungeon just so it would go away… till i attempt one and realize what a piece of garbage they are and come to my senses again and live with screen clutter and go back to playing WvW and live with it.
Since there’s UI revamp coming out anyway, why not add an option to hide story objectives (you do it in WvW) with some option in the options dialog? I’d love to never see anything PVE (other than what i opt into or dynamic events) related on my screen again if i could toggle it.
(edited by Steve Whitley.8359)
Can we P L E A S E please please have a way to turn off our current story objective(s)?
since ruining dungeons (https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-Patch-Discussion-1-28/1314817) guarantees I’ll never complete the last step of what has become my primary character’s story line, i’m pretty tired of looking at “Victory or Death” up there in the top corner of the screen, and have even thought of doing the dungeon just so it would go away… till i attempt one and realize what a piece of garbage they are and come to my senses again and live with screen clutter and go back to playing WvW and live with it.
Since there’s UI revamp coming out anyway, why not add an option to hide story objectives (you do it in WvW) with some option in the options dialog? I’d love to never see anything PVE related on my screen again if i could toggle it.
Better yet.
Can we P L E A S E please please have the same UI interaction that GW1 has.
I’d like to turn off the corner taking up space (Sylvari Zone) it’s almost like the right side of screen is words. I asked about this in map chat and got a person who doesn’t realise that the words scale regardless of screen size and resolution.
Better yet.
Can we P L E A S E please please have the same UI interaction that GW1 has.
yea that would be awesome (better/best/preferred), but i’d settle (for just being able to turn off screen clutter).
I support this so much I can’t even tell you how much I support this.
When I walk into an area and I have the local heart, meta event, local event, live story event, and personal story all clogging up my screen I feel like I’m getting spammed with pop up ads.
No pop up ads in MMOs in 2013.
Free the UI.
Can we P L E A S E please please have a way to turn off our current story objective(s)?
since ruining dungeons (https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-Patch-Discussion-1-28/1314817) guarantees I’ll never complete the last step of what has become my primary character’s story line, i’m pretty tired of looking at “Victory or Death” up there in the top corner of the screen, and have even thought of doing the dungeon just so it would go away… till i attempt one and realize what a piece of garbage they are and come to my senses again and live with screen clutter and go back to playing WvW and live with it.
Since there’s UI revamp coming out anyway, why not add an option to hide story objectives (you do it in WvW) with some option in the options dialog? I’d love to never see anything PVE related on my screen again if i could toggle it.
Better yet.
Can we P L E A S E please please have the same UI interaction that GW1 has.
Agree, but only for the ChatUI. All other UIs I find fine and are good array
Agree, but only for the ChatUI. All other UIs I find fine and are good array
well, our current radar / map ( is sort of like gw1’s mini map, but imo it) doesn’t get as big as we could make it in gw1 and you can’t put it anywhere like you could in gw1, having the minimize/close buttons up all the time were nice (though not necessary), and being able to scale up/down the size of some of those perm. windows if you have enough screen space would be great or relocate them all together outside of the 2 places you currently have the option to relocate them (talking about the chat and map windows which you can dock to the top or bottom of the window at the moment on a single monitor setup)…
at least if i could resize the upper right hand corner text (personal story / live content stuff…) I could make it small enough where i didn’t see it or move it off to the side of the screen where it wasn’t in the way…
(edited by Steve Whitley.8359)
how about giving us an option to disable our current story objective? or a comment on the plausibility of that in one of these “every 2 week” updates?
@Steve,
Hey there, I was reading this post and thought I would let you know I will be doing Arah Story this weekend most likely (if not this weekend the the one after it) and wanted to see if you was interested in going on the run. The dungeon path is actually really easy if someone in the group knows it and will only take about 1:15 to 1:45min to complete. Just thought I would throw this out to you if your interested. Send me a pm in game if so.
not at all (thanks for the invite though)… just want to disable it from my UI. I have lots of better things to spend 4hours (or even an hour or two) on than a pointless dungeon that doesn’t give me anything in return other than that objective not showing up anymore
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