Underwater Traits
Elementalists would definitely benefit from a separate underwater trait setup. The skills are set up differently than land weapons, so I often find myself wishing for a different trait setup to go along with them.
I believe it would add more to build variety if not only heal/utilities/elite changed when underwater but also your major trait slots. Or heck maybe even a separate trait setup for underwater but then again that might be to crazy.
I just feel that since our heal/utilities/elite are limited while underwater we should at least be able to have different major traits loaded that work well with the skill setup we have chosen from the limited choices underwater.
Elementalists would definitely benefit from a separate underwater trait setup. The skills are set up differently than land weapons, so I often find myself wishing for a different trait setup to go along with them.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.