I’ve seen some people saying they hate fighting underwater. I disagree with them, in that I find the 3D environment to be a nice change of pace, and that while some skills need to be tweaked or changed, by and large underwater combat is fine as is, with 2 exceptions.
1) Underwater mobs are too tightly packed, with too high a spawn rate. I play a ranger, and it seems like every time my pet goes in to attack the creature I tell it to (closest creature to me, so it doesn’t pass through any mobs on the way to my target) it almost invariably ends up fighting against 2 additional mobs that have aggro’d on him due to proximity. By the time the combat with these three is finished, the first one is spawning again, and the eternal combat continues until i get downed. As I attempt to get to the surface, I almost always aggro at least another 2 creatures.
2) No skills on your bar when you hit the surface. Not even a ‘cough up 2L of water you’ve just inhaled’. Your bar increases fairly rapidly to recovery at this point, but aggro of a single creature is enough to offset this ‘recovery’. Water Boobing in PvP has also been brought up as an issue in other threads.
So: TL;DR
1) Too many mobs, too high spawn rate
Solution: Either increase the area between mobs, or decrease spawn rate, or a minor tweak to both.
2) Drowning state needs work
Solution: Make the skills when you’re ‘floating’ in the drowning state the same as either downed or drowning.
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